An open letter to the Warcraft Developers

WoWScrnShot_071815_135824Dear Warcraft Developers,

I want to begin by saying I am eternally grateful for the love you put into the game.  You really put your heart and soul into the game, and it would not be the same without your dedication.  I understand also how difficult your job can be at times.  There are may times when you folks make decisions that some players don’t agree with, and unfortunately those people can respond in less than friendly ways. However, there are also times where people respond with constructive feedback, calmly and politely pointing out what they do not agree with.  These are the kind of people I’d like to emulate.

As you have probably already guessed, I am writing this letter because I am unhappy about some proposed changes.  In particular, the Legion Preview of Mistweaver Monks.  That being said, I promise to you there will be no rioting or angry accusations in this letter.  I plan to explain the reasons for my unhappiness in order to offer another perspective to you.  Whether you decide to take my advice or not, I would still like to offer it up.

The first and probably biggest argument that I have is the removal of Fistweaving.  No wait! Don’t run away now! Give me a second to explain! I will be the first to admit, Fistweaving in its current iteration is a little clunky.  Actually, a lot clunky.  Switching between stances and juggling healing abilities is a touch counter-intuitive at times.  But I would rather see the whole system overhauled rather than removed.

In Legion, there seems to be a lot of stress on class fantasy and Fistweaving seems to fit the fantasy of mistweavers perfectly.  Martial arts is the bread and butter of the monk class and mixing healing with this is not only thematic, its fun.  A large reason why I initially rolled my monk (ha ha puns!… ok I’ll see myself out) was because of fistweaving.  Something about being a melee healer really appealed to me.  I agree that fistweaving would take a lot of tuning and tweaking but I very badly would like to see it happen. I think melee healing is a unique and highly rewarding experience and I am sad to see it go.

What will we be now? Herbalists only??

What will we be now? Herbalists??

If fistweaving cannot stay as a toolset available to all monks I understand, but I would petition that it live on as a talent choice.  Some sort of talent that changes all the monk abilities to deal damage at close range while also healing allies.  Or something like that, you would know best how to implement a thing like that.  I firmly believe that fistweaving is an important part of what makes a mistweaver and I hope that you can find a way to at least keep some aspects of it.

The second element that I hope changes by the time Legion is released is the mechanic of Soothing Mists (and it’s interactions with other healing abilities).  While I again agree that it needs changes, the changes proposed don’t keep with the current theme.  In fact, unless I’m misinterpreting the post, it seems like Mistweavers are being homogenized.  Instead of channeling and instata-casting heals, Mistweavers now will cast their low cost low output heal and their high cost high output heal just like every other healing class.  I play a lot of healing classes and Mistweavers have always one of my favorite because their healing style is just so unique.  I love the channeled heal that allows me to instantly cast others.  I enjoy the extreme burst or the sustained throughput that mistweaving offers.  While I am not playing the proposed changes now, from what was written they just don’t seem like the same mistweaver I know and love.


In the same vein, I also enjoy the ability to build my enveloping mists into a great and satisfying Uplift.  But as it currently stands, its a clunky transition from channeling soothing mists to casting enveloping mists and uplifts.  So what I would recommend is, instead of getting rid of casting other heals while channeling soothing mist, embrace that style.  Make everything instant cast or castable during the channel of soothing mist.  Just like fistweaving, soothing mist is another unique and very monk-like way of healing that I hope is embraced is the spirit of class fantasy.

The last change I want to bring up is actually something I’m pleased as punch that you’ve added. And it’s this

Mastery: Gust of Mists
Your targeted heals also cause a gust of healing mists, instantly healing the target for a minor amount (increasing with Mastery from gear).

THANK YOU FROM THE BOTTOM OF MY HEART! No one ever ran through those pesky spheres and if there was movement in the fight my spheres would be left behind, unloved and forgotten.  You nailed it with this one!

That just about wraps up this letter to you Warcraft Developers.  I hope I was able to clearly illustrate why I am unhappy with these changes and I do hope that you take some of what I wrote into consideration.  Until next time, stay awesome!

-Fussypants, Career Healer

Blizzcon Part 2 – Yotaan Strikes Back

Legion Stuff
Earlier this week you read Fussypant’s take on Blizzcon’s info dump about Legion, and now it’s Yotaan’s turn to opine!
Transmog Changes
Fussypants was really, really excited about this one.  It clearly is a great improvement over the current system.  Yotaan only mogs his helm and weapon, so for me, this is a minor excitement.   The interesting bit will be that it is shared across the entire account.  All the random items that I’ve kept for posterity will be in the new system.  Considering that Fussypants and I have played for years, I bet there are a ton of potential mogs.  How is it going to handle hundreds of different helms, weapons, chests, pants, gloves, bracers, and off-hands?  Frankly, it’ll probably be too overwhelming for me to use…
Crafting Changes
Ahh, now this is interesting.  Crafting in Warlords, particularly leather working has been by far the most lackluster experience.  I had a lot more fun on all the other previous expacs crafting than in the current one.   It will great for Yotaan to make gear that is worthwhile and relevant and that he can actually use!  The UI changes are great too but I think the entire UI needs to be updated to modern gaming standards.
 .Elemental Fist Wep
Nooooooo!  Blizz got it wrong!  In my eight years of playing an elemental shaman, Yotaan (formerly Yotin) had never, ever, EVER, equipped a fist weapon.  A quick search of Wowhead reveals a grand total of 20 fist weapons with intellect, half of them from Warlords.  That 20 total in the entire game.  So, naturally, the Artifact weapon for elemental shaman is The Fist of Ra-Den, a pointy hand/claw thing.  Huh?   Now we knew the enhancement folks got Doomhammer, so that choice was out, but couldn’t the devs find something else?  Plus I think a shield and a fist weapon looks dorky….
I hear that there are mixed reviews of some of the other Artifacts, such as shadow priest’s dagger, Xal’athath, Blade of the Black Empire, so maybe I shouldn’t complain.  Overall, I am excited about the Artifact system and “leveling” the weapon.  I am curious how it will affect PvP (more on that later) and what happens beyond this expansion.
Questing Changes
This is a great improvement.  The game will no longer choose where you level, you get to pick the zone and level away.  If the quality of the story in Legion matches Warlords, then this will be the best leveling experience yet.  I think it will be more friendly for alts as well, as you can go back to your favorite bits as you level up the next time at any time.  The one point that has not been clarified is when you have 2 different level characters in one zone leveling together.  Obviously, Fussypants and Yotaan level together and, in the past we needed to be close in level for it to work.  Can we be significantly different now, say 101 and 107, and still level in the same zone on the same quest?  That would be cool.
The Cinematic
Fussypants said it all.  And, most interestingly, the cinematic was more arresting than the movie trailer.
Who is Torby?

Who’s Torby?

PvP Changes???
Where was the PvP discussion?  Was there any?  We do know that there not a new battleground and no world PvP zone in Legion.  Previously to Blizz, there was some discussion of having separate talents for PvP.  The announcement trailer did mention the new honor system.  There will be Honor Ranks that can reward prestige items.  Gear is less impactful in PvP.  There are a few other minor details that I found searching Wowhead but not much more.  Hopefully more info comes out during the Beta because these are major changes without much accompanying detail.
Once again, Blizz is planning on changing a lot for the upcoming expac.  Like Fussypants, I cannot wait and I hope for an early, not late, 2016 release!

Blizzcon, and Transmog, and Trailers, Oh My!

LegionIt’s information overload! I was expecting information for sures (I mean, that’s what Blizzcon is for) but I wasn’t expecting this much! Taking the 5 changes I thought were the biggest, here’s my take of the news from Anaheim! Now with convenient hyperlinks so you know what I am discussing.


Transmog UITransmog Changes
We are going to talk about this first because this is the most important change to come from Blizzcon.

…Alright, maybe not quite number one.  But its high up there.

I am so super stoked by this announcement, I actually squealed when I heard about it.  Transmog has become a very large part of the game for some players (and the reason to keep playing for others)  and I am glad that Blizzard has decided to revamp the whole system.  Learning the appearances will free up thousands of bag spaces over all my toons.  Having transmog sets linked to spec has been something I’ve been asking for for years.  And the ability to save sets in game is honestly amazing! I can’t wait for Legion to drop, if only for this!
Profession UICrafting Changes
And all the crafters of the realm doth sayeth ‘Finally!’

All kidding aside, I am excited by the changes that Blizzard has announced (and I know there will be more).  It sounds like they are really pushing to make crafting relevant and interesting again and are not tying it to one specific aspect of the game (cough cough garrisons).  The new UI they demo-ed was sorely needed and the “disenchanting” of other professions goods solves the problem of what to do with old profession stuff.  This change was badly needed and greatly appreciated!

I don't even play my disc priest that much, but I may start to if only for this awesome looking staff!

I don’t even play my disc priest that much, but I may start to if only for this awesome looking staff!

I…. I have mixed feelings about this.  One on hand, I love the idea of having a weapon that you keep with you and get to augment and I really love the idea of a talent tree for the weapons.  But on the other hand, I worry that it might become a required and grindy activity after a while.  Also, I’m not a huge fan of being locked into one particular weapon type all expansion.  Especially considering a certain plate wearing healer I play is going to have to lug a lame book around with her all expansion.

I think if artifacts are going to work and stay relevant all expansion, Blizzard will need to make them upgradable through numerous channels so there is a choice on where to grind.  In addition, I vote that we should be able to transmog them into other types of weapons that our class can use.  While I love the staff that brewmasters get, I love duel wielding kegs as well.
Leveling LegionQuesting Changes
I’m tentatively optimistic about this change as well.  If everything really and truly scales then this will allow an amazing amount of leveling freedom. One possible downside I could see is that if we have to unlock the Pillar of Creation on each toon then doing every zone on 3+ alts could get grindy and redundant. If Blizzard plays it smart, they will allow for alternate ways to get that Pillar than questing so that while you need to go into every zone, you don’t have to do the same things every time.  I’m excited to play through this change as well!

The Trailer
Fussypants: The very first thing I thought of when the trailer first started up was ‘oh no, this is like the beginning of the Lich King trailer with the My Son business, has something happened to Varian or Anduin??’ which then turned in to ‘foreshadowing, foreshadowing, FORESHADOWING’ as the dialogue went on.  However as soon as the trailer really got going and the action started I began tuning out Varian’s dialogue.  I believe this is the first time we’ve gotten a CGI cinema with Varian and Sylvannas and I’ll be honest, I was drinking up the beautiful rendering of them.  Blizzard has once again delivered with a visual masterpiece.

At the part where Varian plunged into the water, I will admit I was genuinely worried we were about to lose him right there.  All that I could think of was how lame it was that a simple ship sinking took him out for good when he’s been through so much more, and how awesome the Fury Warrior artifacts were going to be. (In hind sight, I probably should have been more concerned about the fate of my supreme leader but I was more considering rolling a warrior to get his swords).

I will say, this trailer did not give me quite the chills that previous ones have, but it was still incredibly well done! Fantabulous fuel for the hype train!

I already cannot wait for Legion.  With all the quality of life changes, revamps, and new content promised, Legion is shaping up to be one heck of an expansion! All aboard the hype train!

Look for Yotaan’s responses in the next coming days…

Legion Hopes


With the impending Blizzcon, Yotaan and Fussypants talk about what they hope will be revealed on that big stage.


Yotaan: Blizzcon is next week. NEXT WEEK!!! Someday I would love to take Fussypants out of school and travel there to experience the full glory. Obviously, we are excited about any Wow news but the other games are awesome too. But, it’s hard to get tickets and Anaheim is far, far away. So, let’s speculate on possible Legion news.

In the first announcement, a trickle of news about Artifacts came out. More details would be awesome and in particular Yotaan doesn’t care about the weapon. It could be a mace, a dagger, or any 1-handed shaman weapon. The Artifact could be any of those. Assuming that the Artifact for elemental shamans are a weapon, the important bit needs to be the shield! I am hoping for great a variety of shield drops since there will not be any weapon drops. Betcha you didn’t expect that!

Most agree that one of the best parts of Warlords was the leveling. Both the Alliance and the Horde had great stories and different paths to take. I am hoping Legion is the same because leveling can be so fun. Intricate stories are wonderful to unravel. Having read the novels and many of the short stories, watching the lore unfold during questing has been a particular fave of mine. Supposedly the devs have been working on Legion for many months – let’s hope the questing is a big part of that work.

Fussypants and I have never played any of the WoW betas. I still don’t plan to play Legion’s, either, but I am hoping for beta news. If the beta is coming out soon(tm) then it means the release is soon too! Given the fact that we have gotten only one patch of significance in Warlords and there is not any plans for major patches for this expansion, I suspect there could be a major introductory patch for Legion. The moose mount is a hint of this. Let’s have a major intro-patch, a la Lich King! If the beta is soon, then the intro-patch is soon too. Moar content please!



Fussypants: Someone needs to bring a pair of pants with the words Fussypants written on them in sharpie to Blizzcon. And send me pictures of those pants at the con. Pretty please?

But anyways, on to what I hope to hear about! Obviously, I need to know about the Holy Paladin artifact. I won’t go so far as to say I’ll quit Holy Paladin-ing if the artifact isn’t a shield… but it’s on the table (tongue planted firmly in cheek). Honestly though, the suspense of finding that out is killing me! But really I want to see all of the artifacts.

I am also very curious which features from the expansion reveal will stay, which will change, which will be gone, and which new ones will appear. I expect there to be more info on demon hunters but I’m curious to see what new there will be. For example the promised updates to the transmog system needs to be revealed. My bank and void storage space is begging for that to be revealed. And more info on the class halls would be very welcome (especially from a particularly rowdy faction of rogues…). I’m curious as to what purpose class halls will have and how the artifacts will tie into gameplay. Hopefully Blizzcon will info dump on all of this!

Like Yotaan mentioned, I would also like a timeline the beta release. Not because I necessarily want to get in, but a timeline would mean that the expansion is a measurable amount of months away. I want that content as soon as possible!

With Warlords, we had the animated Lords of War videos and I would love to see those continued with Legion. They were both beautiful and chockfull of tantalizing lore and I hope that we get another batch of them. Or maybe even two! Those videos were great also because they didn’t require you purchase them (like the novels) since they are freely available on the internet. Keep ‘em coming!

On a non-Warcraft note, I do hope there is more info on Overwatch. I sadly haven’t gotten into the beta yet (*checks battlenet page again*) but I would love to hear more info about the characters, the design process and the path that Blizzard wants to take with the game. I don’t think I’m alone when I say that I wish there was a story campaign in the game. Maybe Blizzard will announce one at the con, we just don’t know yet! A girl can dream!

Overall, I’m just excited for all the info that will be coming these next couple of days. Go go hype train!


So what about you guys? What do you want to see at Blizzcon?

Return of the Valor

WoWScrnShot_102415_200255While everyone else is off complaining or moving on, I’m still here excited as all get out.  Why is this? While I might be the only one, I am stoked for the (re)introduction of valor points.

With patch 6.2.3, Blizzard announced that valor points would be making a return in order to upgrade gear.  It will cost 250 VP for one upgrade (+5 ilvls) with two available upgrades per piece of gear.  In other words, for 500 VP you can add 10 ilvls and boost the stats of all your gear.  Valor points come from a variety of sources- heroic (100 VP each) and mythic dungeons (300 VP each), weekly bonus events (500 VP), and LFR (150 for HFC, 75 for the others).  There is no valor cap anymore, but all the sources are once per week.

This change is probably my favorite from the patch.  The way that I am interpreting it, there are two major positives that this will bring.

The first and most obvious positive is this will provide yet another alternative gearing method, and one that is without RNG.  Instead of being at the whim of the Random Number Gods, players will now be able to run a number of dungeons or LFR and earn points towards a guaranteed upgrade. For the raiders, this means that their gear can be supplemented and improved upon while waiting for that BiS piece to drop.  If the bosses don’t drop anything for you, you can still advance your character’s power.  As someone who has been sitting at ilvl 695 for a while with no good gear dropping, this is a godsend.  I can bring a better and better geared toon each time I play.

Even for those who don’t raid but also want decent gear, this is also very helpful.  Valor points will allow players to augment the gear that they do have.  Let’s say your thing is soloing old raids.  With the +10 ilvl gear, you might finally be able to get a boss down that you previously couldn’t have.  Or maybe that +10 will make running around Tanaan, or dungeons, or hunting for achievements easier.  Valor points can help all sorts of players.

Another great thing about the new valor system is that there is no cap.  So if you run a few dungeons and a bonus weekend in one week, and then just one wing of LFR the next, you aren’t behind because you ‘didn’t cap’ your valor.  The lack of a cap will make valor points less mandatory. (Yes, I understand that for the more elite players, there will still be a drive to run every source of valor every week, but many players will most likely not follow this path).

The other huge positive that this change brings is that it will get more people into LFR.

This next part comes from the perspective of a progression raider. An LFR raider or someone who does not raid at all would have a different opinion and I by no means pretend to express all those viewpoints, just my own.

As it currently stands, I do not run LFR ever anymore.  For Highmaul and Blackrock Foundry, it’s much more worth my time to pug the raids that I need.  I can get the stones/runes that I need and I also have a chance to upgrade my gear.  While not everyone pugs, there is a pretty big population of puggers who actively avoid LFR.  For Hellfire Citadel, there is really no point in me running it because my guild raids the normal version.  I already get the tomes I need and the gear in LFR is not any better. Even on alts, the queue time and reputation of HFC is enough to deter myself (and most other raiders that I have talked to).  The crux of the matter is that most raiders do not run HFC LFR anymore.

With the introduction of valor points, there is now an incentive for raiders to run LFR.  Maybe the gear and tomes are of no use, but the valor points it drops are now highly valuable to us.  I know that I will start running it once the patch drops for those valor points.  This change will bring more people into LFR, hopefully alleviating queue times.  It will also bring more players who know the fights well and/or are pretty well geared.  With an influx of players who want to get down their LFRs for their valor points quickly, the speed of LFR HFC runs also will improve.

Now unfortunately, this also  could bring a few negatives.  I can already see raiders joining in LFRs and seeing themselves as better than everyone else.  I see potential fights between LFRraiders and leet hardcore raiders as the hardcore raider gets angry at real or perceived failures of boss mechanics. But this has always be the case.  Blizzard should still put the valor point system in place, regardless of a few bad eggs.  Overall, I do believe it will improve the quality of life in LFR.  Most raiders will want to get the job done quickly, not get involved in protracted fights.

And then there are dungeons! With the valor point system, Blizzard is also another step closer to making dungeons valid once more.  Players will return to heroics that they have months abandoned.  There will definitely be an uptick in mythic dungeons.  While dungeons aren’t my favorite type of content, I do appreciate that they are being made relevant for those who do love them.

Valor points will get people to return or try out a variety of content.  Especially considering that Warlords is moving into the end portion of the expansion, this addition will help to keep the game fresh for a little while longer.  People love feeling overpowered, and all those ilvl 700+ folks are going to love steamrolling through Heroic Auchindoun and getting something out of the deal.  In Mists, Valor points were a big drive for me to run my LFRs and I’m excited to see it return in Warlords.  And also, I can also improve my gear even when I don’t get the drops I desire.  Its a win win situation!

What Counts as Content?

This actually has nothing to do with the article, I just thought it was a cool screenshot

This actually has nothing to do with the article, I just thought it was a cool screenshot

Unless you’ve been living under a rock the past couple of days, you have no doubt heard about patch 6.2.3, the latest patch in Warlords of Draenor.  However, as indicated by the number and lack of name of the patch, this newest update will not be a ‘major content patch’.  You can view the full patch notes here.

The patch itself seems to be a smaller one, but after reading it I was struck with the notion that this supposedly small patch actually had a ton of content.  Patch 6.2.3 could arguable be bigger than Patch 6.1 in fact.  In order to explain this, we will need to look at a much bigger question.

What counts as Content?
Most WoW players would define content as stuff to do in the game.  Questing, Dungeons, Battlegrounds, and especially Raids would all be considered content.  Content is further divided down by old content and new content.  Old content typically refers to quests, dungeons, and raids from a previous expansion, but it can also refer to ‘outdated’ and older content in the current expansion (Normal Dungeons and Highmaul would be examples from Warlords).  New content is raids, battlegrounds, zones and whatever else is part of the current expansion and currently being played through by the majority of WoW players.  A patch with content is usually one that introduces a new raid/battleground/dungeon/etc to the game and it typically is written with two numbers as opposed to three (Patch 6.2 versus Patch 6.2.3).

With all this in mind, one would think that deciding what is a content patch and what is not would be relatively easy.  However, this has turned out not to be the case.  Patch 6.1, the first major content patch in Warlords of Draenor was surprisingly light on content for a major patch.  The only new things that the Patch brought were a continuation to the legendary quest, the Garrison Jukebox, some more pet battle stuff, new blood elf models, Garrison bosses, and Twitter Integration.  No new raids or dungeons or battlegrounds to speak of.  No new questlines (other than a short addition to the legendary), no new max level hubs, nothing.  In comparison, Patch 5.1 Landfall brought us the new quest hub in Krasarang Wilds with a host of dailies, story, and rewards, Brawlers Guild, a slew of Pet Battle changes, the continuation of the Legendary Questline, and four new Scenarios.

In reality, Patch 6.1 was incredibly light on content.  Compared to all the other major patches in recent history, 6.1 was more of a hotfix than a content patch. However, that would mean that Warlords only would have one real content patch, 6.2.  Every single other expansion has had at least three major content patches; having just one in Warlords almost makes Warlords an expansion-lite instead of a complete story.

When you look at the original content that patch 6.2.3 brings us, it’s almost as light as 6.1.  A new PvP Season, a new set of Timewalker dungeons (I would consider this new content because of the upgraded rewards), and a mount.  Interestingly though, Patch 6.2.3 brings both dungeons and PvP content, two of the kings of content.

Be without Doubt, this doesn't really pertain to the article either

Be without Doubt, this doesn’t really pertain to the article either

However, there are two changes that patch 6.2.3 brings that I would argue make it a HUGE content patch.

Item Upgrades and Valor are back!
Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
Characters can earn Valor in a number of ways.

  • Completing the first random Heroic Dungeon of the day
  • Completing Mythic Dungeons
  • Completing weekly Bonus Event quests
  • Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.

Mythic Dungeon Loot Improvements
Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.

Neither change is adding new things to do in the game.  But what they are doing, is creating a new incentive to run old content.

Valor points allow players to increase the power of their gear, making it very appealing as another path for gearing up.  The sources of valor points are Heroic Dungeons (first per day), Mythic Dungeons, weekly Bonus Event quests, and LFR wings (first per week).  Many of these sources are considered outdated and are less often run.  But now that there is an incentive to run these things, people will begin running Dungeons and LFR in floods.  Content that was once old will again be current because it once again will have a worthwhile reward. This also will have the added bonus of getting knowledgeable and geared players into LFR, which will improve the speed of those runs.

The second half of this was the increased rewards to Mythic Dungeons.  Again, this will get more players who might not be completing Mythic Dungeons anymore back into them.  Previously older content is made relevant once more.

In addition to all this, there is also the highly controversial moose mount.  Love it or hate it, the moose also acts as a way of keeping content relevant for longer.  The highly desired mount is available for a limited amount of time from a limited source (Mythic and Heroic Archimonde).  Basically, it is another version of the wolf from Mists of Pandaria Garrosh.  The moose will keep players raiding Hellfire Citadel up until the day that the mount becomes unavailable because of it’s desirability. While the moose is just a couple of pixels, it will have the effect of keeping Hellfire Citadel relevant for months and months.

Patch 6.2.3 isn’t bring much in the way of new content, however it is making a huge amount of older content relevant again.  And when you consider all of that content as part of the patch, Patch 6.2.3 starts looking like a major content patch.  I honestly believe that Patch 6.2.3 should really be 6.3.  True, it is missing the massive amount of class tuning that major patches usually have, but it also has more content than previous ‘major content patches’ in this expansion. And in the grand schemes of Warcraft, Warlords could certainly use another major patch to bring it up to par with previous expansions.

Now we just need it to hit live realms!

What slackers! (This also has nothing to do with anything)

Waiting for the patch like….

Satire: How to Raid Lead Pugs

WoWScrnShot_070815_221517(Warning: Heavy Satire)
So you wanna be one of those hot shot raid leaders.  You wanna make the calls and decide who comes, but you’ve already been kicked out of your guild raid team.  Where can you go to lead? Luckily for you, Blizzard has implemented the Group Finder function where anyone can create groups for anything.  Which means you can finally live your dream of being the master of a raid group! But before you begin, here are 10 tips to keep in mine while leading pug raids.

1)  Knowledge of the fights is completely arbitrary
When leading a raid, you absolutely do not need to know what the fights are like.  You are already putting this group together, do you have to hand hold them through mechanics as well? The tanks should be explaining the fights, and if they don’t they are bad and deserve to be kicked.  Don’t waste your precious leader time explaining, just get pulling!

2) Your ilvl requirement must be high or you will fail
A good rule to go by is the ilvl of the gear dropped in the raid +20 points.  So for Normal Highmaul, look for people ilvl 675 or above.  The people in your pug must be at least that high, otherwise you will wipe endlessly. However, your own ilvl is inconsequential.  These folks should be carrying you anyway, that’s their job as puggers!

3) Failure should be dealt with swiftly and mercilessly
If anyone messes up any mechanic or accidentally pulls anything at all, they should be immediately kicked.  How are you to know that they won’t make that mistake again? In order to keep a successful group, failure must be eradicated.

4) Always have an excuse ready if you are the one who fails
A weak leader who makes mistakes loses the respect of the rest of the pug.  If you happen to make any mistakes, be sure to blame it on lag, a cat on your keyboard, or someone elses’s mistake (best option).  Owning up to a mistake will only cause chaos as the puggers will no longer believe in your skillz and will begin to jump ship.

5) Foster a ‘No Questions’ environment
The best pugs are the ones where no one asks any silly questions about fight mechanics.  If someone does happen to ask a question about a fight, they obviously aren’t good enough to be in your pug and must be kicked.

6) Play the Blame Game well
When something does go wrong, be quick with who you blame.  The best options are those who are under-performing or anyone who has expressed dislike in the way you run your pugs.  These people are obviously trying to bring you down and should be shamed and then kicked.

7) Be vague about loot system
Make sure to never directly answer which loot system you will be using.  If you settle on one system, people are bound to drop group right away because most puggers are pansies.  That being said, Master Loot is the best system since it allows you to pocket all the boss drops and BoEs that are rightfully yours.  If someone has a problem with this, they are just greedy and jealous of you and also deserve a kick.

8) Deal with AFKs promptly
If anyone happens to say something along the lines of ‘afk, brb, or one second’ they are just preparing to troll your group.  They will stay away from their keyboard for hours until everyone in the group has dropped while waiting for them.  Such players need to be kicked as soon as they mention how they are stepping away.  You can’t let such people undermine your group!
However, if a person has been on auto-follow or offline for a while, don’t kick them just yet.  Wait a good fifteen- twenty minutes before kicking because they have a high chance of coming back any second now.  These players are the good eggs, they aren’t trolling you with their ‘I’ll be right back, just give me a second!’ garbage.

9) When attempting any last bosses, require the Ahead of the Curve achievement
How else are you supposed to know if these people know the fight? It’s imperative that you require AotC for Imperator, Blackhand, and Archimonde if you are going to down them.  The more AotC’s the better in fact.  An AotC is basically an instant invite for anyone, regardless of ilvl.  If the person has downed these bosses before, they know the fights like no one else but Blizzard itself.

10) Remember that you are the one who matters here
You are the one who set this raid up which automatically makes you the most important person in this raid.  Make sure that all the raid does benefits you.  It certainly doesn’t hurt to remind the other puggers who is the real reason for why they are all there.  Your leadership is extraordinary and they are all lucky to be in your pug.  Ignore complaints and kick dissenters and you will find glory!

Follow these 10 tips and you are assured success! Now go get ’em!

(Disclaimer: Yeah, please don’t do this folks.  For actual pugging leading advice, I would check out this article on Blizzard Watch)