What’s to a name?

WoWScrnShot_072315_114629I had one of those moments the other day where an almost loss taught me how valuable something was to me.  The ‘thing’ in question, was the name of one of my oldest toons.

I had transferred my gnome mage to a new realm a couple of months ago.  She had been flagged for a name change, despite the fact that no character on the new realm had the name that she did.  I submitted a ticket about it then, and was told I needed to wait 30 days.  The GM I spoke with believed that someone might have recently deleted a toon with the same name, which would keep the name reserved for 30 days.

So I bided my time.  I waited with the character flagged for two months, unable to play her at all.  Finally, the 30 days had past.  As soon as I was free to, I submitted another ticket about the name.

But apparently, Blizzard had changed their policies in the meanwhile.  I was invited to chat with a GM and was told that they can no longer unlock names.  In the name of fairness, Blizzard now releases names in waves every expansion, and will no longer free up name upon request. I would not be able to keep the name of my first toon.

In that moment, I realized how important the name had become to me.  You might think it’s a silly thing; to become to attached to a couple of pixels worth of character name.  But I was.  It was important to me.  The name might not have seemed like much, but it carried with it my history.  That gnome mage had to be called by that name, or else it would be someone elses’ toon.

Not willing to give up so easily, I asked (probably more like pestered) the GM for a little while more.  The name itself had some peculiarities to it (it was being reserved for no apparent reason and should have been freed up since the beginning) but there was nothing the GM could do.  I finally asked if there was some sort of temporary name I could put on the toon so that I could access her stuff, but still wait till the next expansion to snap up the name when it became available.

At this point, the GM told me to wait a moment.  I was in a pug at the time of the chat so I sat with baited breath, waiting on his response (It was probably the worst healing I’ve done all expansion).

About five minutes later, the GM was back.  S/he had made an exception for my case and had released the name.  I was ecstatic and logged off as quickly as the boss fight ended.

The GM was true to their word.  As I entered in the new named for my flagged mage, it was accepted and I was logged into the game world.  My gnome mage kept her identity.  I showered praise and thanks to the GM and we both went on our merry way.

First things first, I  want to express my extreme gratitude to that GM (I’ve withheld the name so I don’t get them in trouble). They went out on a limb to help me, a person they don’t even know.  I meant it when I said they were my favorite GM ever.  Their act of kindness made my week.  Whoever you are, wherever you are GM, you have my enormous thanks.

YAY!

YAY!!

Secondly, EEEEEEK! I GOT THE NAME! After spending 2 months and $25 on that toon, I’m glad she’s finally back to her usual self.  I hadn’t realized how important this was to me, but now that it’s finally finished I feel complete.  While my gnome mage may no longer be my main, she is still one of my original characters, and the toon I invariably go back to.  And the fact that she gets to keep that name, I feel like I get to keep all the history and personality associated with it.

I think that’s what’s to a name.  It’s more than just the consonants, vowels, and capitalization.  It’s more than just the syllables and the sounds to it.  It’s the history and the personality that has become associated with it.  Its the memories of things past that you have achieved on the toon.  It’s the Heralds of the Titans on my monk Yogapants.  It’s the Ahead of the Curve Garrosh kill on my priest Elfster.  It’s the countless raids and dungeons on my paladin Fussypants.  The names carry with them what the toons have done.  They define them.  They expand them.

My paladin is Fussypants because of all that she has done and achieved.  Sure, entering the name in the character creation screen assigned the name.  But the character owns the name by their actions.  The toon, the name, and the history become one.

So what’s to a name? A character, and all their achievements are what is to a name.

Note: Fussypants is again going out of town next week, so there will be no blog post.  Apologies in advance!

A Walk back in Time

TimewalkingI finally got to enjoy some good old fashioned Wrath timewalker dungeons this weekend (after missing the first weekend of timewalking).  And while my only memories of these dungeons are from leveling, I still found the experience quite enjoyable!

The first (and arguable the most exciting aspect for myself) thing that I noticed about timewalking was that it scaled down your gear to level.  Not only did this help the level the playing field, but this also meant that gear from earlier expansions suddenly became relevant.  I was taking Yogapants out for the timewalking spin, the character that I had done Herald of the Titans on.  This meant I had a set of gemmed, enchanted, and totally awesome tanking gear saved in my bank from Ulduar.
Even though I completed Heralds a few months ago, it felt pretty awesome to get back into my old gear.  My transmog was saved as well, so I looked pretty amazingly stylish.  I also pulled out my singular Warglaive of Azzinoth.  If you’re going to do it, go whole hog!

Now onto the actual dungeons.  I had not actually completed these dungeons in heroic mode, so there were new mechanics (and in some cases, bosses) for me to learn.  But they were the same dungeons that I had spent so many leveling trips through.  The familiarity was welcoming.

My gear and level was scaled down which also meant my health and damage were.  As a tank, I found myself having to bust out more cooldowns than usual.  I had to be on my toes for interrupts, CCs, and bursts of damage. While that took some getting used to, on the whole I enjoyed the increased difficulty.  If these dungeons had been facerolls I doubt I would have done as many as I did.

The gear dropped was admittedly rather boring.  Sure, it brought back the iconic Wrath look (fur, spikes, and brown!) but the stats were meh.  And everything I got was either critical strike (boring) or versatility (gross).   While some of the gear was an upgrade for me, the stats were poorly itemized for my spec.  I could just have been unlucky, but I would like to see some mastery, multistrike, or haste gear if at all possible.

But I didn’t run the dungeons for the gear, I ran them for the experience.  And on that front, they did not disappoint.  I will admit it felt a little weird to be running in places like the Nexus and not watching an experience bar for a ding.  On the whole though, I had a very enjoyable time.  Would I want to see Timewalkers be an all-time thing? Not particularly, but as a holiday weekend activity they were quite fun!

Wrapping up Warlords?

world-of-warcraft-warlords-of-draenor-logo-1920x1080A recent interview between Mammytwink and Zecharia and Lead Game Designer Cory Stockton has revealed a lot of key details about future content in WoD.  Namely Hellfire Citadel is most likely the last raid in Warlords and 6.2 the last content patch.  While Blizzard gave themselves plenty of breathing room to add more content if it is needed, the fact remains that we are at the end stage of this expansion.
Before I dive into a lengthy explanation of my opinion on the matter, I think it might be wise to review what this expansion has been thus far.

November 8, 2013 – Warlord of Draenor, the 5th expansion of the Warcraft MMO, is announced at Blizzcon
Some lucky Blizzcon go-ers are able to play an early version of the game.  WoD is described as beautiful to look at, but not very far along development wise

June 27, 2014 – Warlords of Draenor begins closed beta testing
A large chunk of time passes and WoD finally opens for beta testing.

November 13, 2014 – Warlords of Draenor Officially Launches
The Dark Portal opens and players pour into the timey-wimey alternate universe world of Draenor.  First impressions are fantastic: questing is the best in game and the world looks beautiful.  However, a lack of endgame content, weak profession design, and dependence on the garrison burns some players out rather quickly.  The expansion costs $10 more than previous expansions.

February 24, 2015 – Patch 6.1 drops, the first major patch of Warlords
Despite being a major patch, 6.1 is rather light on content.  Twitter integration, the last of the new models, heirloom tab, and garrison changes are all added.  General consensus is that this is a minor patch at best, and the leftover cleaning up from launch at worst.
Shortly after, Blackrock Foundry opens up and the first raid tier is finished.

June 23, 2015 – Patch 6.2 drops, the second (and final?) major patch of Warlords
6.2 is the first patch with actual content added to the game.  The patch brings Tanaan Jungle, the Shipyard, Hellfire Citadel, Mythic Dungeons, and assorted Bonus events such as Timewalking.  Much of the content feels like final patch content and Tanaan bears many similarities to Timeless Isle.
The New Dark PortalWhen you look at the overview of WoD, it seems truncated somehow.  Almost as if we are missing a patch in between 6.1 and 6.2. On top of this, the endgame content and story has been rather weak.  When you compare with Mists, the expansion just before, Warlords seems rather… lame.

I think Blizzard’s attempt at pushing out content at a faster rate has seriously crippled the Warlords expansion.  There was huge potential for an epic remix of Burning Crusade but what we got was not quite that.  The WoD we got was a half finished ‘almost expansion’.

Warlords hasn’t been all terrible though.  I strongly believe that the leveling of this expansion is the best in game.  The storytelling in the 90 to 100 experience is truly amazing. Cinematics, treasures scattered about, and all the little details help to build a complete and fantastic experience.  And, the leveling experience is very repeatable.  I truly hope that Blizzard recognizes WoD’s leveling experience for it’s strengths and uses the same design next expansion.

The endgame unfortunately has been less successful.  This has been covered time and time again, so I don’t need to go into much detail.  The general idea was that there was little to do or nothing compelling, and after particularly strong leveling content this really showed.

6.2 being the last patch is slightly disappointing to me.  Not because the patch itself is light on content (on the contrary, this patch could easily last myself personally a year) but because of the track record of the expansion.  If we end Warlords like this, the expansion will feel unfinished and half done. No other expansion has felt this way.  Even Cataclysm, for all it’s faults, felt like a whole expansion.  Warlords as it is feels like it is missing parts.

So I sincerely hope that Warlords is not over with 6.2. Maybe we will still go to Faralon? Maybe we can deal with the fungus that threatens to swallow Draenor?  Maybe we can learn more about the titan influence on the planet? There are so many loose ends that Blizzard can pick from to tie up.  Warlords needs at least one more patch to ‘complete it’.

Because as it stands, Warlords has had exactly one patch with actual game content.  Mists, the expansion right before had four.  Four patches where new content, new dailies, new zones were added.  In order to hold up to a precedent like that, WoD needs at least one more totally awesome batch of content.  I suppose Blizzard could just cut their losses now and wrap up Warlords quickly but that will stain their reputation.  And while Warlords was an ‘almost’, it shouldn’t be a stain.

Patch 6.2 Impressions

6.26.2 has officially dropped, unlocking Tanaan Jungle, shipyards, mythic dungeons, a raid, and much more for the players to explore. Especially since the patch came after a long drought of content, the Fury of Hellfire has been the talk of the community. So what have Fussypants and Yotaan been doing?

 

Fussypants: I have been eagerly awaiting this patch! The new content is great fun to do together with my guild and I really enjoy the ‘Timeless Isle’ nature of Tanaan Jungle. My one complaint is, like most content, it is not really geared towards healers. So consequently, all of my exploration of Tanaan has been with others. Because of this, I am probably not as far along as others with the rep grinding and whatnot. This is of little important though; I am really enjoying exploring the zone. And finding all the hidden treasures has been one of the coolest thing.

 

On the shipyards front, I am less impressed. I wasn’t all that excited about shipyards in the first place and I’m just luke-warm about it now that I have one. My problem is two-fold. First, it seems so hard to get off the ground and start actually getting useful things from the shipyard. The rewards for the naval missions are rather boring and I often can’t get over 80% on the mission success rate. In addition, everything is so spread out! It’s a trek down to the docks, and then another trek between the ship making guy and the ship sending guy. I know this might sound like lazy complaining, but the time really does add up. All together, the shipyard hasn’t really been worth my interest, so I haven’t really done anything with it.

 

But the rest of 6.2 has been superb. I can’t wait to start running some mythic dungeons with my guild and really digging deep into the secrets of Tanaan. Oh, I almost forgot the best change! You can spacebar through the garrison mission animations. I don’t use MasterPlan (and was chuckling when it was down for those two days and y’all were dying) so I was using the default UI which used to take forever. But not anymore! *happy dance*

The most I have done with this place is give my ships silly names, really (Fussypants)

The most I have done with this place is give my ships silly names, honestly (Fussypants)

 

Yotaan: Well, my interest in WoW has been very low lately. I stopped playing for several weeks. Yotaan languished in his garrison, looking for something to do. He heard that Fussypants was busy, but he just didn’t care. Then, news of 6.2 came along. Hmmm, somewhat interesting, but nothing compelling, really. But one significant change gave Yotaan a goal, finally something to work towards. Flying. While I have not been a proponent of flying in the game, it was intriguing enough to go after. And Yotaan ventured out the garrison, doing Apexis dailies and gathering treasures. He even raided with Fussypants once!

 

Now 6.2 has dropped, and there is stuff to do! Honestly, I haven’t gotten very far, but it has been interesting. The on-rails feeling was there to get to Tanaan, but it was an enjoyable set of quests. I am not so sure about the shipyard, and why did have to rescue the rebel orc shipwright? The night elf dude is making my ships! My other quibble is that the story is disjointed if you don’t raid. All of a sudden Gul’dan is in charge, and I don’t know why. Anyhow, it has been great to finally do some new things and see new sights. Yotaan will be working on those reputations to get flying for him and Fussypants. Of course, he will explore all he can and get that flying mount!

 

Fussypants: Oh yeah, I forgot about that, thanks for reminding me Yotaan! I also thought that the ‘And Gul’dan said Let there be Fel, and there was Fel, and Gul’dan saw the Fel was Good’ switch was rather abrupt. We go from fighting the Iron Horde all expansion to suddenly hello! Burning Legion!

Also why did the Alliance have to go get that orc guy anyways? We have countless engineering feats (Stormwind Harbor, Deeprun Tram, Skyfire, to name a few) so why couldn’t we build a simple dock and some ships? We recruit the orc and then he just disappears? I think that might have been Blizzard’s way of showing the collapse of the Iron Horde, but they could have come up with a better reason for the Alliance to recruit the orcish shipwright.

 

So what did you guys think of 6.2?

 

Note: Fussypants and Yotaan are going on vacation for a bit, so there will not be a blog post next week. Us writers need a summer too!

Garrisons Going Onwards

WoWScrnShot_061915_220553Garrisons are inarguably a very central part to the WoD expansion.   But, as it has been mentioned a few times, they will not be coming with us to the next expansion.  At least, not in their current incarnation. But it does seem likely that Blizzard will take some of the technology and ideas from the garrison and use them in the next expansion.

So, what would I want to see?

It’s hard to say exactly what I would want because we don’t yet know what the expansion will be.  The garrison of WoD was intrinsically linked to the story and feel of WoD as was the farm to Mists.  So whatever the next expansion would be, the next incarnation of the garrison would have to fit in with it thematically.  However, without knowing what the next expansion will be, there are still some things I would want to see with the next garrison.

One of the my main issues with the current garrison is that it is so large.  There is a lot of space to cover, which makes running around doing chores can be a very tedious thing.  This space made sense since the garrison was a military outpost, but in the next incarnation, I would like to see something a little different.  Something a little more compact.

If at all possible, I would like to see Garrison 2.0 as one building, sort of like a compound.  Specialization of your garrison would come from the rooms you picked rather than separate buildings.  Keep in mind, I do not want to see the next garrison become a house.  But I think it should be smaller than it is, and making it a compound would be a good way of keeping it smaller.

I would also like to see race themed buildings in Garrison 2.0.  Especially if it is one building, it would be much easier to design for all the race (smaller space, reusing models).  My gnome is sick and tired of barely being tall enough to see things in her garrison and my draenei would really prefer a few more floating crystals.  The changes wouldn’t need to be huge, just enough to give each race a little ‘flair’.

The other problem with the garrison was that once you had it all set up, there was very little reason to leave it.  People would log into their garrisons, do their garrison chores, check their bank and AH, and queue up for their instances.  I know Blizzard doesn’t want people to hang out in the capital cities all the time, but hiding in our garrisons was even worse.  So the next incarnation of the garrison will need to include much more incentive to venture out.

In order to do so, Garrison 2.0 should have more quests to find things outside the garrison with enticing rewards.  Think the Inn, but with quests to find things out in the world as well.  There should also be randomly spawning things out in the world that you can find that would help your garrison. So while you wait for that instance queue, you are out in the world searching for something, or trying to complete a quest.

The Alliance Garrison is so picturesque!

The Alliance Garrison is so picturesque!

Finally, professions should not be a part of the new garrison.  Sure, the garrison might award some mats or recipes for them, but nothing on the level of the Herb Garden or Mines.  And definitely no crafting huts like we have today.  People should have to again go out into the world to gather their mats and craft their stuff.

One thing I thought was very well done, was the set and forget missions.  I would like to see something similar (but not the same!) in Garrison 2.0.  While I’m not entirely sure what the next version should be, I do like the mini-game of missions.  I would advocate for less missions but the ones we keep give more interesting rewards, but missions are in a pretty good state where they are.

Here’s an idea actually, for missions 2.0.  Players can set out missions for other players to complete instead of their followers.  Both those setting out the missions and those completing them get some sort of specific reward that helps them to further their garrison.  For example, setting out missions gets you a garrison specific currency while completing missions nets you in gold.  And then that garrison specific currency can buy things like gear, toys, pets, and more. That could be a fun way to get people out into the world again.

I think garrisons have been an overall very successful part of WoW.  However, like all things they have had their faults.  Moving forwards, I really hope that the next garrison encourages more ventures into the world as well as interaction between players.  The next garrison should be less of a home base, and more of a starting point for your playtime.

Tin Foil Hat: What is the Light?

Priest Healing
Warning: What you are about to read is pure speculation, a Tin Foil Hat article if you will, about the nature of Light and Magic in World of Warcraft.  Please do not take this as 100% true fact until you hear Blizzard themselves confirm or deny it.

Last night my guildies and I had a very interesting and speculative conversation about the Light in World of Warcraft.  It all started off with a discussion of Sylvanas (as all good conversations do).

As the lore goes, Sylvanas was first killed by Arthas during the Third War and then resurrected as a banshee.  Her first experience with the afterlife was peaceful, comforting, and warm. When Arthas was killed at the end of the Wrath of the Lich King expansion, Sylvanas jumped off of Icecrown Citadel to her death.  However, this second experience with the after life was starkly different.  It was dark, painful, and terrifying.

These two versions of the afterlife (Azerothian Heaven and Hell) seem to be connected with the Light since Sylvanas was a High Elf originally (and the High Elves were believers in the Light).  So it is safe to say that the second time Sylvanas died, the Light had abandoned her.  But this begs the question, why?

Was it because Sylvanas did evil things in her second life? Or was it purely because she had been raised by necromancy and the Light had deserted her right after that regardless of her own morality?

Pulling evidence from other Light users in the game lore, neither option seems to be the answer.

The Scarlet Crusade is many things, but morally right is not one of them.  They commit acts of murder, torture, and worse.  However, the Light has not abandoned them.  In fact, the Light is one of their principle tools for wrong-doing.

Or another instance, the Blood Elves.  Their Light practicing started out with them literally sucking the Light out of a Naaru like vampires.  They stole and slowly killed Muru but were still able to wield that Light energy.

So is the Light simply a tool? Is there no morality, no good and evil attached to it?  Wielded by the Scarlet Crusade, the Light seems more akin to the Force of the Star Wars franchise.  But then that means Sylvanas was abandoned to the light because she was resurrected by corrupting necromancy.

This would make more sense when compared to other instances of Light abandonment.  Take for example, Nobundo.  Nobundo was a paladin fighting against the orcs in the original timeline.  However, exposure to Fel magics caused the light to abandon him and he turned to shamanism.  So there is yet another example of the Light abandoning because of corrupting forces.

But there is still a wrinkle here that hasn’t been explained.  What qualifies as a corrupting force? How much exposure must a Light user have to corruption before the Light leaves them?  And why is the Light so different between races?

The Blood Elves bear the fel taint in their very eyes, but they can still use the Light.  However, the Broken have been exposed to fel and their connection is cut off.  Night elven priests wield the Light of Elune (the Moon) whereas Tauren priests pull from An’she (the Sun).  And what about Pandaren priests??

The more you look at it, the more inconsistent the Light seems to become.  So many different races use so many different Lights and all of them have slightly different rules.

Is it possible… is it possible that there are different Lights?

But how?
PrismWhat if there was a spectrum of ‘Light’ and every race pulled from a different part of that spectrum?

That way all Light users are using the Light, but each Light they channel is slightly different.  Because of the cultures of the races, they are more attuned to pulling a different ‘flavor’ of Light.

What if all magic was that way? All part of a spectrum of Magic with Light being just one ‘color’?

Imagine that magic in Warcraft is white light reflecting through a prism.  So we have warlock, priest, shaman, druid, death knight, and mage magic are all different colors on the spectrum but essentially all part of the same rainbow.  The rainbow of magic (oh how corny).

But if that’s the case, then what is the white light?  What type of magic can be broken down into all of these varied forms.  I would argue that it is Arcane.

When you think about it, every type of magic except arcane is modeled off of a natural phenomenon or element.  Fire, Water, Shadow, they are all mimicry of a real thing in the world.  But Arcane is the only one that is not.  Arcane is not corrupting, nor does it copy an element in the world.  Arcane seems to be the pure form of magic.

However, once you add the ‘prism’, Arcane magic can be broken down into many different colors of magic.  So, within arcane magic, you can find the magics of every other class in game.

This can also help to explain why different races seem to use slightly different variations of the name magics.  That is because they are pulling from different ‘shades’ of one color of magic.
Going back to light magic, Draenei, trolls, and Pandaren are all pulling from the part of the rainbow of magic that contains Light magic, but they pull from different colors of that spectrum.  So for example, if Light were yellow, the Trolls might pull more of a green yellow color while Draenei pull more of a orange yellow and Pandaren pull the true yellow.

This can also explain why certain magic users seem to overlap in their magic types.  Mages, Shaman, and Druids might pull from ranges of the spectrum that overlap, but they do not pull the exact same colors.

A races’ society and natural adeptness influences what types of magic they can pull from the spectrum of magic.  And this spectrum is what creates the varied forms of magic throughout the World of Warcraft.

/end Tin foil hat

Transmog Time: Fashion Fusion

I love mixing and matching different ‘official’ gear sets. And apparently, this is a cardinal sin of transmog but I especially love mixing sets from different expansions. Sometimes, one can really tell the age difference of those pixels. But every so often, I get it right. And what I create is a great fusion of two different eras of WoW.

Today’s sets aren’t entirely fusion sets but a good number are! I am featuring a lot of plate and cloth after the leather heavy last article. Without further ado, here they are!

1 Purple CasterDraenor Spellcaster

I always loved the cloth BoA set that the garrison Bunker/Mill sold. However, I was not as big a fan of the rather revealing nature of the robes from that set. And on the other hand, I’ve always loved this chest model from BC. So I took pieces from both and fused them together! I think this one turned out really nicely! Since both are from ‘Draenor’ of sorts, it keeps with the extraterrestrial and rugged theme. The pieces of set should be very easy and inexpensive to obtain, which is another bonus!

The chest piece can come in either robe or shirt model, which lets you choose if you want to wear a skirt or pants.

Chest: Eternal Chestguard (shirt)                or: Eternal Wraps (robe)

Pants: Shadowmoon Leggings                   Shoulder: Shadowmoon Shoulderguards 

Head: Shadowmoon Cowl                          Hands: Eternal Gloves

Feet: Eternal Boots                                     Waist: Shadowmoon Sash


 

 

2 Iron Pally Iron Paladin

This set unfortunately is restricted to paladins only, which is a shame because it’s such a great plate set. I mixed WoD PvP gear with a personal favorite of mine- the Overlord plate set. The result was a more rugged (might I say… savage?) paladin set that works great for displaying tabards. I picked the Shado Pan tabard because the colors contrasted nicely, but any tabard would work well.

Chest: Overlord’s Chestplate                                      Pants: Overlord’s Legplates

Head: Overlord’s Crown                                              Wrists: Overlord’s Vambraces

Waist: Primal Gladiator’s Girdle of Victory                  Tabard: Shado-Pan Tabard

Shoulder: Primal Gladiator’s Scaled Shoulders (paladin only)

Hands: Primal Gladiator’s Scaled Gauntlets (paladin only)

Feet: Primal Gladiator’s Warboots of Prowess

 


3 Draenei Mage SetAldor Sorcerer

I almost didn’t want to share this next set; I liked it that much. But since I love you guys that much, I will show you the Best Transmog for Draenei Mages Evah™. The set is a mix of BC tiers with a WoD staff added in. I absolutely love the colors and mageyness and I think the set actually looks good on any race! (But best on draenei). And excepting the head, the rest of the set is not class restricted!

 

Chest: Robes of Effervescent Light               Shoulder: Mana-Sphere Shoulderguards   

Head: Cowl of the Tempest (mage only)       Hands:   Energis Armwraps

Feet: Silent Slippers of Meditation                 Waist: Oracle Belt of Timeless Mystery

Staff: Sol’s Magestaff (Normal mode drop)


4 Silver and Gold PallyRadiant Light

This was another one of those ‘I want to keep this all to myself’ sort of sets, but I decided to post it all the same. I’m sure versions of this have been done before, but I really, really like this one that I made. It’s everything that a paladin should be: radiant, glorious, and shiny. And you guessed it; it’s also paladin restricted.

Chest: Breastplate of Radiant Glory (paladin only)          Feet: Pillarfoot Greaves

Shield: Skyguardian’s Shield                                           Sword: Azuresong Mageblade

Pants: Vicious Gladiator’s Scaled Legguards (paladin only)

Shoulder: Vicious Gladiator’s Scaled Shoulders (paladin only)

Hands:   Vicious Gladiator’s Scaled Gauntlets (paladin only)

Waist: Vicious Gladiator’s Clasp of Cruelty (paladin only)


5 Blue Cowled MageWizard in Blue

I’ve always loved the style of the Tier 4 Mage set, but I try not to transmog an entire tier. So I took bits and pieces of the PvP recolor, matched it with a classic robe, and voila! I like the simplicity and mystery as well as the color coordination of this one! (And yes, this is mage only)

Chest: Robes of Shame              Shoulder: Merciless Gladiator’s Silk Amice (mage only)

Waist: Veteran’s Silk Belt             Head: Merciless Gladiator’s Silk Cowl (mage only)

Hands: Merciless Gladiator’s Silk Handguards (mage only)

Feet: Veteran’s Silk Footguards


6 Golden WarriorGolden Fire

And last but not least, an oldie but goodie! Two versions for you to mix and match with! (And no class restrictions)

Chest: Conqueror’s Breastplate                      or: Hyperion Armor

Pants: Legplates of Blazing Light                   Shoulder: Replica Lightforge Spaulders

Head: Crown of Empowered Fate

Feet: Magma Tempered Boots                       Weapon: Blade of the Titans

Hands: Heretic’s Gauntlets                             or: Fiery Plate Gauntlets 

Waist: Hyperion Girdle                                   or: Girdle of the Fallen Crusader

 

 

Lots of paladin, mage, and PvP gear this time round! I think my next challenge will be to create some good mail sets since that is the one type of gear I haven’t hit yet.

What do you think of these? Any suggestions or improvements you would recommend?