‘What?’ you say, ‘Durumu? The one with the maze? You must have made a mistake here!’ Actually, imaginary interpretation of person, I have not. I have said it before, and I’ll say it again: Durumu is one of the best boss fights from MoP. And here’s why.
First things first, Durumu the Forgotten is not easily forgotten. Every single person who has raided Throne of Thunder remembers him. Most people remember him because of his difficult to navigate maze or annoying cones of light ability, but for whatever reason, Durumu does not slip from many’s memories. In my mind, and I would assume, in Blizzard’s mind, the best boss is one that people remember.
Sometimes, bosses are remembered because of lore reasons. The Lich King, Illidan, and Edwin VanCleef come to mind right off the bat. There is great story behind the character, and the fight is a very personal thing instead of just fighting Evil Troll #4 or something along those lines. A lot of times, quests or the instance itself lead up to the inevitable demise of said character. But not every boss has an in-depth fleshed out background. Not every boss can. So that brings me to the second reason bosses are remembered.
Bosses are remembered if they have particularly hard mechanics. Things like Yor’sahj the Unsleeping (the dude with the colored globules in Cata), The Occulus (that entire dungeon was frustrating) or Kor’Kron Dark Shaman stick out in people’s minds. People remember the wipes, the tears, and the time invested in getting those bosses down. And this is exactly why Durumu is remembered. From his hard to see maze with added death beam, to the cones of light revealing Fog creatures, and the pools of badness on the ground, Durumu is one for the record books.
But Durumu’s mechanics aren’t just memorable, they were also creative and new. The idea of a maze, in which you basically stop dps to navigate is a pretty unusual one. And it worked. No other boss in Pandaria had mechanics quite like Durumu. The boss was a radically different experience from all the others. It had so much going on, but at the same time was rather easy to understand in concept.
And it was one of the few bosses in Pandaria where dps didn’t matter as much. If you got to the maze phase, it didn’t matter if you could do 200k dps or 5k, because you have to get through the maze before you could dps. Raid coordination became more valuable than the gear you were wearing. Durumu was the great equalizer.
Sadly, the glory days of wiping endlessly in LFR on Durumu are coming to a close. With a whole new tier, it has become more and more common for people to dps Durumu down before he ever gets to the maze phase. But I, and many other players, will remember him for far beyond MoP.
WoW needs bosses like Durumu. Bosses with new and innovative abilities, bosses that require more than DPS or luck to beat. And honestly, WoW also needs bosses that are ridiculously hard, that challenge even the most elite, and push people to try new techniques. If every boss was a tank and spank loot piñata, we would get bored with raiding really quick. So this is why I like Durumu, and why I consider him one of the best bosses in Pandaria.
Addendum: Beta Key Giveaway coming Soon™