The Priest Campaign: Second Rate Paladins?

Off to save the priests! …or something like that

A pain-medication addled Pants once said “Priests are like lamer paladins”. While my love of the paladin class is pretty insurmountable, I probably wasn’t being completely fair in my assessment; even I have to admit that Discipline is pretty intriguing and Shadow’s class fantasy can’t be beat. And, I certainly didn’t want Blizzard to agree with me. Unfortunately, it seem like that is exactly what they did.

Over the weekend, I finally sat down and finished up the Priest Order Hall Campaign. I’ve done quite a few of the class hall campaigns now, but I have to say, this one ranked among the… least well done. And that’s putting it generously.

Firstly, there was the artifact quest chains. The Shadow quest chain was fine, I suppose, but having it take place in the same location as the holy paladin one (especially because I did the paladin one first) made it come off as a rehash. However, there was bits of good lore there so, overall, I thought it was the strongest of the three. The Holy quest chain was, quite frankly, forgettable. There was no ‘hoorah, I’m a priest, biyotches!‘ moment; it felt like a run of the mill side quest.

The Discipline quest though, hoo boy. I guess that series was my first warning sign of what was to come. Not only was it poorly done, it didn’t even seem to connect to priest lore in the slightest. Why am I going to the Nexus for a holy weapon? Isn’t the Scarlet Crusade involved in this one? The strange and ill-suited tie-ins to the balance between the Light and the Void, too, were thematically out of place with the rest of that strange, strange questline. The whole experience was just… discombobulated.

I liked the tunnel… that was pretty much it

Alright well, I have my weapons now, maybe it gets better from here? But no, no it doesn’t. What follows was a series of quests in which I flew all around kingdom come, gathering an army of generic and uninspiring “champions” that perhaps were big figures in priest lore, but I’d certainly never heard of them. Something about some void lady? Also, randomly saving a member of the Scarlet Crusade (I guess I finally got my crusade on). And murlocs?? There didn’t seem to be any clear motivation or end goal.

Somewhere in the middle of that mess, Velen pays a visit to the class hall and starts spouting words of wisdom. Now, I’m generally a big Velen fan, him being the leader of the draenei and all, but I don’t think he could have been more unhelpful if he tried. He literally shows up, tells us some run of the mill prophecy, and peaces out again, leaving poor Alonsus Faol to worry about the implications of the predictions. And worry he does, the man spends the rest of the campaign wringing his hands about it.

We haven’t even gotten to the good part yet. No, at this point, as lame as it is, I suppose the priest are still somewhat self sufficient. That very quickly goes out the window.

The Legion, who’s been hunting down our homebase, the Netherlight Temple, for millennia apparently, discover where the priests are hiding out and prepare to launch an all out assault. In anticipation of this, the priests mobilize… and go running straight to the paladins for help.

No, I’m not kidding. Our gung-go, shining moment of class fantasy involves us cowering behind our more heavily armored brothers and sisters in plate.

There’s a couple of rather demeaning quests in which you, the priest, are pretty much an ineffective bystander as the paladin class hall leaders debate if they even want to help out the priests, before deciding, yeah, we should maybe give those guys a hand. The paladins then devise the entire battle plan and effectively lead the charge, with the priest player character tailing behind like a younger sibling.

Don’t leave without me!

The final battle is going pretty well until, surprise, the demons cheat. But never fear, the paladins are here! One of the paladin class champions, Lothraxion, jumps out of nowhere, providing the crucial interrupt, and you quickly finish off the lead demon Balnazzar. Hooray, we’ve saved the day! But really you just hung in the back and cheered as the paladins saved the day!

What a big darned hero.

My favorite was when all the NPCs kept referring to me as a paladin, because the priests never do anything proactive, right? (I do believe this was a bug, but it’s been a long time since this launched and it hasn’t yet been fixed)

Having done that exact same scenario on both my paladin and my priest, I have to say, it’s a wildly different experience. Rather than creating an equal partnership between the two orders, it definitely feels like one comes in to carry the other. On the paladin side, that’s pretty awesome; you go in and get to save your defenseless allies who couldn’t otherwise do so. On the priest side, it’s incredibly belittling; you can’t even defend your own temple so you end up begging your friends for help. Even I, as a die-hard paladin player, can recognize that this was not the best way to go about it. As much as I find priests to be the more boring of the two classes, they deserved a better story than that.

My other big pet peeve was that the priest story pretty much seemed to be all Holy Light-based. There was lots of human and dwaren priest flavor, with a little bit of draenei thrown in there for good measure, and no one else’s. No Loa, no Anshe, no nothing other than plain ol’ light-Light. The campaign would have been a great place to delve into all the different flavors of the class, and that just did not happen. Missed opportunity in my opinion, and I even play a human priest!

Going hand in hand with that, the Shadow side of the priest lore was pretty sorely underdeveloped. There was a lot of emphasis on balance and whatnot, but while it was pretty clear what was going on Light-side, the Void-side of affairs was never fleshed out. How exactly does the Cult of the Forgotten Shadows operate? Are there different flavors of void users out there? I wanted to find more shades of grey but if anything, the priest campaign almost worked to convince me that balance is overrated and the Light should be unequivocally embraced.

I don’t know what happened with the priest class campaign. Did Blizzard run out of time? Did they have this grand idea that didn’t work so well in execution? Does Blizzard just hate priests? In any case, the result was pretty clear, even to me as someone who’s more of a tourist priest than anything; in an expansion based around class fantasy, priests got the short end of the stick.

But hey, priest gameplay is actually pretty solid, so there is that.

Where did all the furniture go?

Antorus First Impressions

Today was the day! With rosy cheeks and bright eyes, the raid teams of <of The Queue> descended upon Antorus the Burning Throne in a quest to save all of Azeroth (and also get some sweet, sweet loots). After a two hour raid night tonight, my team got through seven of the eleven bosses in normal difficulty, meaning that I’ve now seen a good chunk of the instance. Despite my lack of sleep (life has gotten very busy!), I absorbed a lot of information during those two hours of pulls!

The biggest thing I noticed right off the bat was that Blizzard definitely learned their lesson from Tomb; the first couple bosses of Antorus were much more in-line with the expected difficulty level. It wasn’t until Kin’garoth that my group wiped, and even there we only got stuck for a couple of pulls.

I will admit that my raid team is overgeared for this difficulty but this only goes to prove that, unlike Tomb, Antorus encounters can be outgeared. That was definitely a problem in Tomb – no matter how good your gear was, mechanics still had to be executed perfectly to avoid some sort of raid wipe mechanic. While I don’t think better gear should allow a group to totally roflstomp a zone, gear should definitely make an encounter easier and smooth over any minor mistakes. Antorus has done a much better job of balancing these two forces.

Partly due to my own bleary exhaustion and partly due to the fact that we tore through them so quickly, I honestly don’t remember a lot of the details from most of the bosses. The general impression that I got though, was definitely a raid with a lot of movement. As a holy paladin who’s built herself around Light of the Martyr instant casts, I was totally digging it! But, I can see more stationary classes not enjoying that as much.

One fight that did stick out to me though, was the Eonar fight. First of all, the room was absolutely gorgeous. Titan glowing technology everywhere mixed with plants and green, it was truly a beautiful room! Unfortunately, the fight itself felt… weird. There was a lot of running around to fight different groups of adds (presumably to stop them from attacking Eonar’s spirit or somesuch like that) and then, very suddenly, an achievement flashes up and we win. No boss, no final adds wave (that I could tell), just finish off this pack and we’re all done here. I suspect that this fight will be a lot more involved in Heroic because in Normal, it definitely felt very “LFR Desolate Host, but there’s actually no Desolate Host”. I honestly spent more time enjoying the scenery and tracking down the group than I did executing mechanics, and everyone’s health was totally fine.

Later on was Kin’garoth, who, as I’ve previously touched on, was definitely a step up from everything preceding him. Dubbed the Soup Boss by a sleep-deprived Pants, Kin’garoth featured not only a beam of death, but also balls of raid-wide AoE, an immunity phase, and two large adds which needed to be burned down as fast as possible. It definitely took us a pull or two to figure out that we needed to focus down the purple construct first as well as how to effectively avoid his almost instant kill zap. Once we got those two things down though, we were all set.

I did notice that there was a little big of awkward mechanics overlap (throwback to Fallen Avatar), but unlike the bosses in Tomb of Sargeras, we could actively control which mechanics overlapped by prioritizing a different add over another. I like that a lot; it gives teams the ability to tailor the fights to the mechanics they can better counter, making for a more engaging experience.

We got one quick pull in on Varimathras before the two hours was up, wiping at about 50% health and lots of mechanics still to work out (I’m looking at you, Misery), but I’m pretty confident that the team will be able to get him down at our second raid night of the week. Unfortunately, due to a metric ton of conflicts, I won’t be able to attend that raid so I’ve got a week to wait before I can jump back in. That just gives me plenty of time to get all excited again, right?

All in all, I’m super stoked for the new raid! Raiding is, by far, my favorite aspect of the game, and as much as I like having familiar fights down to a science, I also really love experiencing new ones! I have good feelings about my raid team’s progression in this tier, and I can’t wait to unlock that final cut scene for the first time (I always try to avoid spoiling it until I can see it myself). Bring on the Burning Throne!

Legion or How I Learned I’ll Never Love PvP (the way I Love PvE)

As you can see, my Honor Level is super high

Yotaan wrote up a post a couple of days ago about how the changes to PvP in Legion had rekindled a love for that style of gameplay. I have to agree with a lot of the points he made: PvP talents and the equalized gear really did make PvP both a lot more approachable and a lot more fun. However, my takeaway from our little jaunt into the battlefield was radically different than my father’s.

No matter how accessible and even the playing field may be, I don’t think PvP will ever be my jam.

That’s not to say that I don’t find the occasional battleground exciting. On the contrary, the PvP that I did with Yotaan and my guildie proved that I do still find enjoyment in the competitive person to person fight. I like going up against players of the enemy faction, capturing bases, and stealing flags. And, after years of raiding at a pretty high level, my reaction times are super fast so that’s not the issue.

The problem, for me, is I don’t feel the same pull of the rewards.

Legion PvP, at the casual level in which I participate, offers two big rewards that I am interested in. The first is the wealth of old gear appearances, purchased by Marks of Honor. The second is the artifact weapons locked behind Prestige levels, the sort of Paragon leveling of PvP. Of these two rewards, the first is definitely the more appealing (as the Marks of Honor are Bind on Account), but I will admit, I have solely run battlegrounds on my paladin in order to gain Prestige on only one character.

This gear though, for as much as a transmog junkie as I might be, isn’t enough of a pull. While I absolutely love dressing up my characters like barbie dolls, I also love earning new gear and becoming more powerful. I love progressing through increasingly difficult trials and I love the challenges of teamwork. In Random Battlegrounds, there is none of that. I suppose I could go and find a Rated Battleground team if I was really invested in that style of play, but the jump from Random to Rated Battlegrounds feels a lot steeper than the jump from LFR to, say, Normal raids. PvP is all about standings and competition against players, whereas PvE is about progression and competition against oneself and an encounter. Of the two, I find the latter much more rewarding.

Since that reward factor isn’t there, my engagement in PvP almost always comes in small fits and spurts. I get really into running battlegrounds for a couple of days, mostly to farm up a specific set or because I happened to join in a particularly engaging match, but then the excitement wears off and I move away. I’ll always be down for running battlegrounds with Yotaan, but I highly doubt that I’ll run very many without him by my side.

Swinging back a bit to something I’d touched on earlier, there is one aspect of Legion PvP that I do think went too far and that is the gear equalizing. While I am all on board for giving everyone relatively the same power level, I do wish we had some more control over the allocation of those stats. If I’m running a shockadin build on my holy paladin for some battlegrounds, it would be awesome to maybe trade out a few percentage points from mastery into haste so I can do higher DPS. Giving players a little more control over their stat allocation shouldn’t unbalance the playing field too much, but would allow players a bit more customization than we currently have in PvP.

Other than that one factor I mentioned though, I have to agree with Yotaan. Legion PvP is in a really good spot. It finally feels separated enough from PvE that neither realm is messing with the tuning of the other (something that has been the bane of raiders and I’m sure hardcore PvPers for many expansions). At the same time though, Legion PvP has a low entry barrier. Any ol’ schmoe, even some washed up Holy Paladin with a predisposition for pants, can join in without feeling horribly behind. I really hope that the trend started in Legion continues into Battle for Azeroth because it’s a great path for PvP.

It’s just probably never going to be mine.

Tomb of Sargeras Recap

It’s Antorus Eve guys! Come tomorrow’s reset (for US realms, at least), the next raid tier will be upon us, bringing us new baddies, mechanics, and, of course, loot! However, before we entirely dive into the next raid, I want to take a moment to reflect upon the retiring giant, Tomb of Sargeras.

While the Tomb of Sargeras did perhaps have one too many soak mechanic and five too many RNG raid-wiper, I have to say, it was a pretty entertaining raid. The instance pretty adeptly avoided the issue of being ‘all demon’ like it threatened to be when announced. Each boss fight was different enough from each other so as to be memorable and independent. There were some spots that were perhaps tuned too tightly and a few mechanics that were incredibly unforgiving, but all in all, I thoroughly enjoyed my time closing the portal to Azeroth.

However, no raid review is complete without a blow by blow analysis of each raid boss, right?

Goroth

Difficulties Downed: Normal, Heroic, Mythic
Best Known For: Nothing. This boss was a literal cakewalk
Attributes: +5 to Bowling
            +3 to Hide and Seek 
            +2 to Nap Time

I’ll be honest, Goroth was the boss I have the least number of kills on. Not because he’s super hard or anything – actually, quite the reverse is true. My raid team would often kill him before I was even able to get online to raid, that’s just how simple the mechanics were. While I did enjoy bowling for spikes the few times I did fight this boss, overall, he was pretty forgettable. But, as the first boss in an instance, that is just the perfect warm up.

Demonic Inquisition

Difficulties Downed: Normal, Heroic
Best Known For: Annoying Target Switching (even I, as a healer, knew this)
Attributes: +4 to Dispel Mechanic 
            +2 to Belly Realm 
            +3 to Torment

After the faceroll that was Goroth, Inquisition was definitely a rude awakening. There was some sort of interrupt thing (look, I heal this stuff, ok?) and an annoying target swap along with the classic balancing act of accruing Torment vs DPSing, a lot to juggle while also getting your Calcified Quills out of the raid group so you don’t spike your friends up into the air. There wasn’t anything particularly unique or compelling about the bosses’ models or dialogues, which all in all, made the whole encounter rather bland. Definitely not one of my favorites.

Harjatan

Difficulties Downed: Normal, Heroic
Best Known For: HUG THE TANK
Attributes: +7 to Murlocs 
            +4 to Water Puddles 
            +3 to Stacking

While he wasn’t the most original of bosses, I quite liked the Harjatan fight (except for the fact that the druid and shaman healers on my team always whooped my butt on the meters with all the stacking). I liked the fact that everyone took one of the boss’s massive blows to the face, don’t ask me why, I just liked it. The panicked spreading during the frosty bit too, was awesome fun from a healer perspective to drop some massive numbers, before we all got back together to hug the tanks. It was a simple fight, for sures, but gratifying!

Mistress Sassz’ine

Nickname: Mistress Splashyfrass
Difficulties Downed: Normal, Heroic
Best Known For: Get in the Green Beams! and The Best Healing Trinket of the Tier ™
Attributes: +13 to Save Your Friends 
            +5 to WHALE 
            +2 to Run around and Panic

I will be honest: the first couple times I did this fight, I absolutely hated it. The mechanics were completely unforgiving in comparison to what had come before. The Hydra Shot damage was immense and very, very spikey. And there was just so. much. going. on! But, as time went on and I got better at the fight, I found myself falling in love with Mistress Splashyfrass. As a holy paladin, I discovered an awesome rhythm to the fight which resulted in that being one of my best bosses performance-wise. The chaos in the last phase was insane, but manageable, and the only person I could kill was myself. And did I mention, there were whales??

However, one piece of loot that the Mistress drops deserves a paragraph all to itself. Sea Star of the Depthmother. For every single healer on our team, and perhaps in the universe, this was the trinket to have. The proc rate was insane, and often off of frequently used spells. It was god-mode. And, unfortunately, I had terrible luck rolling for it. I spent months farming for this trinket. Months. I saved a coin every raid reset, and would consistently pug it when our raid was progressing elsewhere in the instance.

And then finally, one fateful evening, I got it to drop.

(Actually, I didn’t at all, a friend who was with me on the run did and he passed it to me.)

But I got it.

And from that day, everything changed.

Just like the beloved Cake! from last tier, I suspect I’ll be hanging onto my Sea Star for many moons to come.

Sisters of the Moon

Difficulties Downed: Normal, Heroic
Best Known For: Being a Single Target Fight, Despite Looking like a Multi-Target Fight
Attributes: +3 to Moons! 
            +4 to Absorption Shields 
            +18 to Kill Your Framerates

The room of this boss was gorgeous. Hands down, I think this was one of the prettiest rooms of the instance. The floor… the floor was a moon that changed throughout the fight! Unfortunately though, this beautiful room very quickly would kill my poor ol’ computer, which meant I frequently did this boss with 15 frames per second or less. Not exactly the best experience! On a mechanics level, the Sisters had a healthy balance of fun mechanics and finicky ones. Clearing your stacks of Moon or Shadow debuffs on the floor was fun in theory but bothersome in practice. The pink beam of “Split this with your friends!” was very rarely split with friends because of when it came up in the fight. On the flip side though, I really enjoyed the absorption shield that needed to be healed off (really, any healer specific mechanics are a lot of fun!). Any excuse for big burst numbers is a win in my book!

The Desolate Host

Difficulties Downed: Normal, Heroic
Best Known For: Split Realms
Attributes: +2 to Adds 
            +1 to Ancient Night Elven Burial Ground 
            +6 to The Hokey Pokey

While this boss was a total maze to get to (and a pain to leave from), I quite liked the Desolate Host. The change in mechanics from Normal to Heroic completely changed the way our raid team did the fight, making it much more interesting from a progression point of view. And I really dug the split realms since it put a lot more personal responsibility on each member of the raid. The fight did seem a bit long, but, on the bright side, once you got to the actual boss, you were pretty much golden. Oh, and Spirit Side is the Best Side!

Maiden of Vigilance

Difficulties Downed: Normal, Heroic
Best Known For: COLORS. MOTHER OF PEARL, COLORS.
Attributes: +8 to Identifying Colors 
            +3 to Catching Balls 
            +5 to JUMP IN THE HOLE

Maiden was a boss that was either awesome… or awful. Who woulda thought that identifying colors would have turned out to be one of the most difficult mechanics Blizzard added in this tier? (For those of you who are colorblind, I have nothing but respect because I have no idea how you folks could do this fight.) At first, I really loved the idea of purposefully jumping into the hole at the center of the room, but the novelty of that quickly wore off after a few bugged explosions that resulted in a very, very long fall. Maiden, when it was going well, felt like a well oiled machine of stacking and spreading, running on the rails and collecting the same colors. When she was going poorly, it was a hot mess where one accident led to another, led to another, led to an explosion, and ended in a wipe. The best part: not even when we had her on farm were we safe!

Fallen Avatar

Nickname: Grunty (the Maiden) and Smashy (the Avatar)
Difficulties Downed: Normal, Heroic
Best Known For: Terrible Mechanics Overlaps
Attributes: +5 to Grunting 
            +5 to Smashing 
            +9 to RNG

Avatar… was not a fun boss. I’ll go ahead and say it. The fight was tuned rather tightly and the mechanics often overlapped in the most unfortunate ways. You have to run across the room to converge onto one point to burst through the Maiden’s shiel- but oh wait! It’s Unbound Chaos so instead you need to run away from all your allies or they will kill you! The bottom phase was just as aggravating with its Dark Marks throwing people every which way and the tornadoes which always seem to be headed straight for you and just- ugh! Not a ton of fun! There was just too much going on: far too many instant death, and, worse still, raid wipe mechanics. Adding to this, the Maiden’s grunts were just so danged loud! C’mon woman, I know you’re fighting and all that, but could you keep it down?

Kil’jaeden

Gotta get that boss kill shot in for this guy!

Nickname: The Guild Breaker
Difficulties Downed: Normal, Heroic
Best Known For: Being Absolutely and Completely Awful
Attributes: +9999 to Soaking Swirlies 
            +9999 to Burning Adds 
            +9999 to Knockbacks 
            +9999 to Darkness 
            +9999 to Weeping

I completely accept that the final boss of a raid tier needs to be difficult. I absolutely understand that the final boss must include challenging mechanics. I 100% buy that the final boss will require a lot of wipes before it is downed.

But Kil’jaeden? That was just mean.

The Deceiver rightfully earned his reputation as the Guild Breaker. The mechanics were unyielding. The timers could so easily go wrong. And even one Armageddon swirl missed pretty much meant a wipe, if not right away, then some point later due to healer mana loss. Kil’jaeden was tuned way too tightly, to the point of being painful rather than challenging. Progressing on him often felt like throwing oneself against a brick wall over and over while praying for change.

I still don’t understand why Illidan made us go find him in that darkness (what a jerk!). I still don’t understand which way the obelisks would do their zap. I still don’t understand why Fel Claws needed to hit like a dump truck going down a steep hill.

Luckily, after tomorrow, I won’t have to.

Despite a very brutal ending, I still have to say, Tomb of Sargeras was a decent raid. The bosses each felt different from the preceding, and with a variety of themes and designs, there was far less ‘demon burn-out’ than I feared. While not my favorite raid of all times, I definitely think that Tomb of Sargeras will be ranked pretty solidly up there due to a number of strong features. Just please, no more Kil’jaedens any time soon!

Onwards, to Argus!

Legion or How I Learned to Love PvP Again

A couple of days ago, Fussypants and I played the PvP brawl Temple of Hotmogu.  I have played this PvP battleground the day before and had a great time, and even got some achievements!  Sadly when we played together she got quite frustrated as the opposing team was very coordinated and was excellent at focusing firing her down.  Totally did not help that she was the only healer on our team either!  Afterwards, Pants was more than happy to move on to a different PvP battleground for the next go, just not the PvP Brawl.  We also had a guildie friend along who had no clue what they were as he told us he simply never PvPs.

So here we are, joining a battleground, muddling along fighting the bad guys.  Our mini team was 2 tanks and a healer, an unusual trio for battlegrounds.  Of course the first Battleground we get is the Temple of Kotmogu  but this time, we did a lot better.  While the team overall was not as coordinated as Fussypants, the other tank, and I were, the experience was a lot smoother.  And it certainly helped that Pants and I used voice communication with each other – we were in the same room!  We focused on picking up the orbs and holding onto them, particularly in the courtyard.   Pants made sure that she healed herself and me when needed, and I went after a few of the problem players on the other side to try to keep them focused on me rather than her.  There was on vengeance demon hunter I particularly disliked – I loved taking him down.

We both had a lot of fun and we won the Battleground!

Legion has made a lot of changes to PvP.  Frankly, I think overall for the better.  One big example for me is separating out talents that work just in PvP and talents that work just PvE.  The “leveling up” of the PvP talents as opposed to PvE talents makes it more interesting in my mind.  They added value to the play.  It is no longer just a grind.  Game play is always better when meaningful choices are available.  While there is not a lot of choices initially in PvP leveling up, they do appear later in the process.  You have a decision once you meet max level by getting to choose between different PvP options within a grouping of 3.  Of course, everyone is familiar with this from the talents from the PvE side.  Once you move far enough in level you have some interesting options to choose, they can really affect your game play.

Additionally, they evened the playing field for all the types and specs.  By tuning the damage, mitigation, and healing of all the different abilities, they gave everyone a better chance of survival and completing objectives.  Gear no longer determines your success rate, how well you play does.

The PvP aspect of the game now is even more interesting to me than it was in recent expansions.  When I first started playing WoW, I played exclusively on PvP server.  I transferred to a PvE server in order to play with Fussypants.  Now as I learn from the upcoming expansion news, Battle for Azeroth, it will not matter which server, I can PvP just about anywhere.  That makes me excited!  I might even go Horde again!

 

P.S. Seething Shore Battleground preview in 7.3.5?  Sign me up!

This blog post was written entirely by Yotaan. Thanks Dad ❤

I am a Rose: A Visual Story

There is a little house in Val’sharah with a story to tell. Tucked away under a corrupted tree, this house appears to be like any other unfortunate structure caught in the Nightmare – hastily abandoned and then ransacked. Except… in this house, the previous inhabitants left notes.

This is one of those things that I think is far cooler to experience in game rather than read about later, so I’d highly recommend you guys check this structure and the surrounding areas out for yourself! I unfortunately don’t have the exact coordinates, but it is located across the bridge from Starsong Refuge and to the left once you reach the branching of the trail. However, if you want to know the story now, keep reading after the cut!

Continue reading

Better Long Term Legion Goals

[Fussypants] There were a lot of failed attempts to get a new blog header photo

Battle for Azeroth is pretty far away, so we have Legion to play with for some time. Fussypants cornered me yesterday, grabbed me by the collar, tried to pick me up, and demanded I write a follow up blog post to her Legion long term goals. [Editor’s note, I did not.]  After I grounded her and banished her to her room, I decided it was a good idea!!

Long term Legion goals:

Finally get the %$# Ratstallion – I have been farming coins in that stinking sewer for months! An elemental shaman is not the best for PvP down there. I have a little less than 2000 more coins to go, so close! Hitting up the weekly quest to get 150 coins helps, but Yotaan will need to buckle down, hold his delicate panda nose, and grind coins down there.

Speaking of mounts, I hope to get up to 250 mounts collected. I am at 242 and have gotten most of the simple ones. I was very, very lucky to get the Reins of the Infinite Timereaver in WotLK timewalking last week, so cross your fingers for more lucky drops. Plus, the Pants has another sibling that occasionally plays, and that toon has been farming up some mounts as well.

PvP has been better this expansion, we’ve wrote about it before. Yotaan is all of Prestige 1 – the goal is 4 for the prestigious bronze courser mount. Stretch goal is the prestigious ivory courser mount. Fussypants is interested in artifact appearances and there are a few hiding in the Prestige ranks, but I just can’t get too excited about those.

Yotaan wants to finish some stories! From a lore perspective, I missed the part when Illidan returns – does he get rezzed, does he get put together again like humpty dumpty, does he get really angry about it? (Well, I think he never stopped being angry.) That part of the story is gated behind Mythic dungeons end bosses. You have to acquire enough bits-of-something-or-another to see the next part of the story. Yotaan is only half way thorough – not really keen on the grindy dungeon crawl so it is taking more time.

Other stories to finish is the death knight series and the demon hunter series. I haven’t gotten the class mounts or seen the resolution of either. Fussypants informs me that it is worth working for, so that is interesting to see how that plays out. Plus, we are leveling our demon hunters together and they are only 107 or so – lots more story there!

Finally, for the Horde! I have a Forsaken Rogue that is only 101 – I would like him at max level as he may become my main in BfA. I am missing playing Horde and I might be able to talk the Pants into joining the better faction…

Another other good stuff out there we missed in Legion? Let us know! I’ll go and let Pants out of her room now.

This post was written entirely by Yotaan.  Thanks Dad! ❤

Long Term Legion Goals

With all this talk of Battle for Azeroth, it’s sometimes hard to remember that we’re not even done with Legion yet! There’s still another raid tier to go, which means more months of demons, demons, and more demons. That also means there’s plenty of time to get cracking on some long term goals!

I’m not sure how you guys operate, but for me, long term goals are my bread and butter. I got the legendary cloak and ring on almost every single one of my characters back when those were in the game, not because I really wanted to kit out those characters, but because I’m a total sucker for long, drop-based quest chains like that. Even when I only get one Abrogator stone per boss. There’s just something so satisfying about ticking off a checkbox on your list. While I haven’t gotten into it as much this expansion (so little time!), the artifact quest chains are perfect for this.

I’ve focused pretty heavily on my paladin main this expansion, so most of my alts have barely been played at all. A part of me misses raiding on multiple different characters but my bigger concern here is transmog. I need to make sure I collect as many artifact appearances before they vanish forever with the end of Legion. Luckily, I’ve realized this earlier in the expansion cycle than I usually do, so I should have enough time.

Mercifully, a recent tweet by the Warcraft Devs account clarified that most artifact appearances would still be obtainable in Battle for Azeroth. However, the Mage Tower and appearance the Mythic 15 one are going to be vanishing at the end of Legion. I doubt that I’ll be able to get the Mythic appearance on many of my alts, considering my main hasn’t even gotten it yet (I might be a mythic raider, but my mythic + experience is… lacking). However, especially with the gear upgrades coming in Antorus, the Mage Tower should be totally doable.

Come to think of it, even though the other appearances won’t be removed, it would probably be a smart thing to do to knock out as many of those now as I can. I very rarely go back to old expansions to farm transmog appearances because I am rather lazy. To save Future Me a bit of hassle, I think I’ll grab as many artifact appearances now as I can.

And then there’s all the class specific storylines and mounts. I haven’t heard anything about those being removed, but I definitely want to grab those up before the expansion ends as well. The list just keeps piling up and up!

Before I add anything more to this, let’s go ahead and write down for the record all of Fussypants’ Legion Goals.

Paladin
-Complete a Mythic fifteen in time (this is getting silly!)
-Finish out those last couple of world quests and dungeon bosses for my last two easily achieved artifact appearances
-Purchase the Protection and Retribution class mount
-Maybe work the the Prestige appearances?

Mage
-Balance of Power
-Mage Tower
-Class Mounts
-Maybe complete a Mythic fifteen

Monk
-Balance of Power
-Mage Tower
-Class Mounts
-Maybe complete a Mythic fifteen

Priest, Druid, Shaman, Hunter (all my invasion-leveled babies)
-Finish Class Storyline
-Balance of Power
-Mage Tower
-Class Mounts

What are your goals for the end of Legion? Any big ticket items you wanna knock out while you’ve still got time?

Leveling Guide: Legion Invasions

I died taking this screenshot, TALENT!

Taking a step away from Blizzcon news for a bit here to talk about something that I’m sure is not far from all of our minds right now: Leveling! With the news of a different questing experiences for Horde and Alliance, now’s as good a time as ever to dust off that forgotten Horde alt or abandoned Alliance toon.

(Or, if you want, you could wait until 7.3.5 for the changes to leveling zones, but now’s a good time too!)

I don’t know about you guys, but after about four times through, Legion questing zones got pretty stale. There’s only so many times you can save Azuna or watch Y’sera fall before the impact just isn’t the same. Luckily, Blizzard introduced a handy new mechanic to get your toons to 110. Invasions!
No… not those invasions, these invasions!

Thanks to these occasional Legion incursions, I’ve leveled up five characters to max with a sixth and seventh well on their way! Since I’ve gotten this style of leveling pretty much down to a science, I figured I could throw together a little guide to potentially help out others!

Legion Invasion Leveling

You will need:

  • A toon 100 or above
    • (If you’re feeling particularly brave, you can actually start doing Invasions as early as level 98, but since the mobs do not scale lower than 100, this can prove difficult for some classes.)
  • The ability to log on at the sometimes oddly timed Invasions

How does it work?

Legion Invasions pop up in one of the leveling zones of Legion roughly every 12 hours. That can mean they’re up at peak playtime on a Friday night or up at three in the morning on a Tuesday – it’s all up to how the clock ticks down. I use https://wow.gameinfo.io/invasions to track when the next invasions are coming up.

Just like an invasion at max level, leveling invasions have a variety of world quests with a variety of rewards. The world quests themselves are actually the same ones that come up for max leveled toons, it’s just the reward that has been changed. Some reward Order Hall Resources, others AP, and the most attractive ones give extra XP (every invasion rewards a base amount of XP). This, like all things, is up to RNG. Sometimes you’ll get an invasion with a bunch of XP world quests and other times, there will be just one lonely XP mission, but in either case, the invasion is still more time efficient than all other forms of leveling.

Depending on how good your RNG luck is, each invasion can give you between two thirds to well over one level each. I’ll say that again: each invasion gives you between two thirds to well over one level each. That is a metric ton of experience points! Effectively, you’re going to go up a level every invasion (with the way XP typically ends up working out).

If you do an invasion all by yourself, taking out every world quest solo, the whole process will probably take between half an hour to forty five minutes. (I made the mistake early in my leveling process of doing this.) However, you do not have to go alone! A quick search of the Group Finder menu will yield dozens up on dozens of groups for each invasion world quest. Simply fly over to the world quest area, join one of those, and you’re golden! Depending on how solid your groups are, you could be done with the entire invasion in as little as twenty minutes!

One word of warning though, before you go plunging off to level all your alts – you will be squishy. Leveling via invasions doesn’t really give much in the way of gear, so odds are, you will hit 110 in the same 100 gear you stepped onto the Broken Isles with. It is totally doable, especially with the added protection that Group Finder groups offer, but definitely be aware! (EDIT: If you’re not cheap like me, you can buy the heirloom upgrade tokens and completely circumvent this issue.  Thank you Vall for reminding me of this! <3)

And voila! I don’t know if Legion invasions will remain after the expansion is over, but for the time being, they are the most time effective way to get from 100-110. Hopefully this post has provided you with some previously unknown tips. And if you happen to know a trick that I didn’t mention, definitely put it in the comments.

Happy leveling!

Mage Tower Challenge: Holy Paladin Style

I am always up for a good challenge in the World of Warcraft. Pushing my own skills to the very edge to achieve some crazy goal, now that’s one of the most exciting parts of the game for me! However, not even I was prepared for the Mage Tower Artifact Challenge.

The Mage Tower Artifact Challenge is actually a collection of solo trials with different versions for different specs. There’s about five different DPS only challenges (including one for Disc Priests) and then a tank and a healer one. The trials vary in difficulty, with the general consensus being that the tank and healer ones are perhaps a touch more challenging. However, each trial is a beast in it’s own right.

Despite being released when the Broken Shores dropped last patch, the Mage Tower Artifact Challenges were in fact tuned for gear from Tomb of Sargeras. That’s right, these trials were made with the assumption that you were wearing gear that wasn’t even in the game yet. Talk about a rough ride!

Rather than take that as a hint to wait until Tomb of Sargeras, myself and a number of other crazy individuals decided to give it a shot. And then another. And then another. For as long as the Mage Tower Building was up in the Broken Shores, myself and a host of other players would spam the challenge in a dogged attempt to beat the challenge. Then, when the Mage Tower was down, we’d all farm Nethershards to pay for the 100 Shard cost per attempt.

The challenge was completable, the handful of successful YouTube video tutorials could attest to it. However, it required either an insanely high level of gear or a lot of RNG luck. And of course, a deep knowledge of one’s class. At first, the only holy paladins I knew who’d successfully completed the challenge were all mythic raiders geared to the nines. We’re talking 910+ ilvled gear, kited out with the best. And then there was me, barely 890 with just two legendaries.

But when has being underprepared ever stopped a determined paladin?

In this case, it almost did. Only after about 10 item levels of gear improvement, over a dozen new traits, and a hundred attempts, was success within my grasp. But then, one fateful Sunday, on my very last attempt for the day, the stars aligned and I, Fussypants, holy paladin extraordinaire, completed the trial. And there was much rejoicing.

How exactly did I do it? And can you, intrepid reader, do it too? Let’s find out, after the cut!

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