It All Alts Up

For this entire expansion, I have been a one-trick-pony.  My paladin was my only leveled and geared character, with holy being her only leveled and geared specialization.  There’s a lot of reasons for this, all of which deserve whole blog posts of their own so I won’t get into them now, but the end result is that I have been without alt up until this point in Battle for Azeroth.  As much as I love my paladin, I’m glad this is changing. 

Thanks primarily  to a little zone named Nazjatar, I have pulled my monk and my mage, two of my oldest and most favorite alts, out of obscurity.  It took about a week of work – world quests, dailies, and even a few Timewalking dungeons – but I’m now a good chunk of the way towards actually being able to bring them into endgame content.  Both started at around ilvl 290, outfitted purely in questing greens. I managed to push up my monk to ilvl 394 and my mage is only a few points behind at ilvl 391. And man, can I feel the difference.

Playing a paladin as I do, and one that can heal at that, I tend to throw myself around pretty recklessly in-game.  I’m definitely that person pulling every mob I need for the quest all at once and then slowly hammering them down, mostly because my plate armor allows me to do so.  I’ve got a million ways to stay alive and, regardless, stuff just plain doesn’t hit me that hard. As it turns out, that experience is not at all universal.

When I first started gearing up my monk, the very first thing I did was pull a bunch of mobs like I would on my paladin.  Big mistake. A few moments later, I was smooshed on the ground like a sad gnome pancake, wondering where I went wrong in my life.  As it turns out, both my monk and my mage are a bit more squishy than my paladin.  Actually, scratch a bit and put a lot.

At first, I was a touch irritated by just how vulnerable my alts were.  Even when I put them in the basic Benthic gear, they would easily wipe if I pulled more than two mobs.  How am I able to just zone out, listening to a podcast while I grind my quests? After a period of readjusting however, I began to get back into my rhythm.  Old survival habits returned. I still died, don’t get me wrong, but it was happening a lot less.

What was even better was that with every gear upgrade, I could clearly tell just how much more powerful I was becoming.  My spells hit harder. My health pool increased. I lived longer. I’m so used to the imperceptibly small raiding gear increases that I was completely floored by how obvious my alts’ gear increases were.  Logically, when you upgrade 100 ilvl points in one item change, you’re going to see a difference. Emotionally however, I was completely surprised.

My end goal, as always, is to be able to raid on these characters but I’ve found myself enjoying the steps towards raiding far more than I expected to.  I know exactly how many of a certain thing I need to gather or how many quests I need to complete to get an upgrade. When I do finally score that new item, it’s immediately apparent how much better it is.  No RNG, no incremental increases, just pure exponential progression.  

The next major step on the docket will be to actually start venturing into more serious group content again.  For some reason, I always have a bit of a mental hurdle here – I know the dungeons and raids on my main like the back of my hand and yet running the same content on my alt feels like unfamiliar and dangerous territory.  That being said, it’s a hurdle I’ve overcome each expansion on multiple characters, so I’m sure I can do it again. The gear grind must go on!

First Dip into the Pool

Image courtesy of WoWhead

I have a confession to make.  Due to a number of circumstances (travel and work to name a few), I actually hadn’t gotten the chance to step into the Eternal Palace yet.  Crazy right? The raid-happy paladin not entering the brand new raid? Luckily, the crisis was averted last Monday. And, since I never do things by half, I jumped into Heroic for my very first run.

Thanks to an old friend with whom I used to raid with way back in the day, I was invited to their group’s Heroic Eternal Palace progression, starting on the second boss.  I’d seen the videos of the fight and read a few guides so I thought I had a vague notion of what was going down but as soon as I zoned in and found myself floating underwater, I knew I’d jumped straight into the deep end.  Fortunately, my mythic raiding gear from last tier as well as my remarkably powerful Essence meant that I had a smoother ride. It was time for some quick learning!

The Blackwater Behemoth, the second encounter in the instance, loomed before our group. (I had missed the first fight by happenstance.)  The fight itself isn’t too bad – just some light five yard spreading, a few platform transitions, some dots, and adds that must be killed spread out throughout the encounter – but it’s got one giant peculiarity.  The third dimension.  That’s right, the entire time we’re fighting that monstrous eel, we’re swimming through water.  

First pull and I’m a total mess.  Luckily, I didn’t die until the whole group was wiping, but that’s just about the only thing I did correctly.  My healing was abysmal. I’m running the Glimmer paladin build and I couldn’t seem to figure out the boss’s hit box in order to get close enough to use my Crusader’s Strike.  It took me way longer than I’d like to admit to realize that I had to swim over and touch the glowing green cloud in order to, you know, stay alive. Each of my platform crossings were like a bad re-enactment of the jellyfish scene from Finding Nemo.  The water element really messed with my head, far more than I thought it would.

However, to my credit, whenever I make a mistake with a raid mechanic, I tend not to make it again.  I’ve often joked with my friends that the first pull, I’ll purposefully make every mistake I can in order to know how to avoid them in the future.  The Blackwater Behemoth proved that trend incredibly true. By the second pull, I had a much better handle on the 3D aspect of the fight and had jumped up from the worst healer by a large margin to actually being competitive.  I was on top of mechanics (since, after all, they were not too difficult once I got over the swimming aspect). Fussypants was back in her element. 

It took us a couple more pulls to get the beast down and in that time, I really came to enjoy the fight.  It felt different from any other raid fight in a way that was engaging and fun (unlike Hellfire Assault, blarg).  The speed buff to swimming made what could have been an aggravating aspect feel smooth and natural. And I just really loved how mobile the whole fight was.  It was a perfect introductory encounter. 

Image courtesy of Blizzard Watch

Next up, we went to face the Radiance of Azshara.  Unlike the previous boss, I actually had a very good idea of the mechanics to this boss, on account of me running the Eye of Azshara dungeon in Legion far too many times to count.  There were a few new portions, such as the winds phase intermission and the tornado-releasing orbs but other than those, it was an eerily familiar encounter.  

I’d always thought that the fight was a bit overly hectic for a dungeon but scaled up to raid size, the Radiance of Azshara was perfect. The platform itself is larger than the dungeon version, giving players a lot more room to maneuver around in.  Our group split the raid in two which worked remarkably well to keep folks close enough to healers without bunching everyone up. The mechanics tended to fall pretty randomly across the field which might lead to some frustrating RNG in Mythic (where I’d assume more would be instantly lethal rather than just painful) but in Heroic, that just kept the fight unpredictable and exciting.  We beat down the Radiance in just two pulls.

The final boss for the evening was Lady Ashvane and boy, is that encounter a big step up in the difficulty department.  We only got a few pulls in before raid night was over but what I did get to see of the fight indicated its trickiness. The mechanics were more intricate than earlier bosses, demanding coordinated movement and space management.  However, the biggest hurdle appeared to be the DPS requirement. By our last pull, we were still only getting the boss to around 80% (granted, we were still figuring out the mechanics at that point). I suspect there’s a good deal more progression to grind out in that fight but what I saw so far seemed intriguing.

Overall, I quite enjoyed my little jaunt into the Eternal Palace!  I definitely want to see more of the bosses before I pass verdict on the raid in general, but the fights I saw perfectly scratched the raiding itch.  I’m a big fan of the mobility of the fights as well as the timing of damage, both of which compliment the holy paladin healing style. Big thanks again to Elandryia and their raid team for bringing me along!

Transmog Time: For the Alliance!

Sometimes, the coolest pieces of armor are locked behind PvP requirements, which can be a bit rough for a PvE transmog fan such as yours truly. How will I be able to collect the perfect shade of that tier recolor or those wonderfully dynamic shoulderpads? I’m pretty sure no one wants my gimpy, rarely played shaman wandering around in their arenas! Luckily, with the advent of Marks of Honor, it has become a lot easier to farm up some of those previously more difficult to acquire sets, even without stepping into instanced PvP content.

All of the following transmogs have elements of PvP sets incorporated some how. Because I mostly play on the Alliance-side, I’ve started off with the Alliance-locked sets (but I promise, I’ll create a Horde equivalent eventually)! Some of the sets are class-locked but most of them are available for any user of that armor type. Additionally, many of the items have numerous gear look-alikes, so do take a peek at the WoWhead links. Enjoy!

Cool Justice

Recently, I’ve become a huge fan of the armor in WoW that borders on actually potentially realistic. Legion was perfect for this as it introduced a bunch of new model bases that look closer to what actual plate might appear like. This set is an ode to that bulkier plate look, with more subtle tones than the traditional Paladin gold.

(Apologies to Death Knights and Warriors, this is the only class-locked transmog set of the bunch!)

Electric Soldier

For this look, I was going for a more classic Alliance color scheme – blue and gold. However, I wanted a look that would suit a more elite member of the Stormwind Army perhaps (or maybe just a really patriotic mail-user). Additionally, I’m just a huge sucker for shoulders with electric elements, so I had to throw that in as well!

Windstep Traveler

Simple can sometimes be best. Inspired by the minimalistic look of the Monk PvP Wild Gladiator set, I wanted to go for a transmog with strong accent pieces offset by coordinating colors. The Alliance colors are most subtle here but it’s nonetheless constructed of the familiar blue and gold palette, albeit with a splash of red. This set is, excluding the gloves (which you can actually turn off with the changes to transmogrification!) is open to any leather user.

Seafaring Oracle

This was the outfit that inspired the article!

The only thing of value in the Trial of Valor, at least in my opinion, were the super unique transmog sets for each armor type. The cloth one, in particular, is one of my favorite sets of robes in the game! However, the original complete set includes absolutely enormous shoulders and helmet which overshadow the crisp design of the rest of the set. I paired them instead with some Battle for Azeroth cloth PvP pieces and found that the colors matched perfectly.

That should just about wrap us up for this installment of Transmog Time! I’m hoping to throw together some Horde sets for you guys soon, although I myself will likely never transmog them in-game, haha!