It was the best of pugs, and the worst of pugs…

Best Dance Animation EVAH

I’ve been healing a lot recently (wow, shocker), mostly leveling dungeons on my new druid. And I’ve been noticing some very interesting things about both healing, and the attitude towards healers.
Leveling Dungeons are really hard
Once you finish with the faceroll of Wrath dungeons, healing gets really hard. The gear wall for Cataclysm (made doubly hard by how heirlooms level scale), left my druid with half the health of everyone else in the dungeon, and scrambling to mash the buttons fast enough to heal. Then, once you finish with Cataclysm, you get to Pandaria.
I had this foggy notion that Pandaria healing was easier than Cataclysm, and I wouldn’t have to be popping Tranquility every boss fight. Boy, was I wrong.
To start off, mana starts to matter. Instead of being able to simply frantically mash buttons to heal everyone, I have to mash buttons in a mana efficient way. Which is way harder than it would seem. A lot of times I let dps die in order to keep the tank up, because I simply don’t have the mana.
Although my heals can heal for a pretty good amount, I’m constantly using my healing cooldowns (such as Ironbark) to keep up with the damage. I had to research how to use my cooldowns, because I genuinely needed them. And the funny thing is, is that I’m using more cooldowns in leveling dungeons than I ever do in raids or max level dungeons.
I truly believe that leveling dungeons are harder than max level healing. I have to be way more on my toes and use way more abilities to keep everyone up. This may be a factor of how druid healing operates, but I don’t think that is the case. I have to be on top of every decurse, every damage spike, every HoT, or I cause a wipe.
But, by leveling dungeons being so hard, I am getting a way better grasp on my druid and how to play it than I got on my paladin (who leveled tanking). I know what my cooldowns are and when to use them. I know how things interacts, and what heals I should do in what order. And I know who is takes higher priority when there’s a lot of damage. Leveling dungeons are hard, but instructive.
Many players are rude/don’t care
Now, this may just be my experiences, but the majority of the groups I’ve been in are, for lack of a better word, crappy. Melee standing in the badness, ranged not stacking for heals, tanks not waiting for me to get mana. It hasn’t been fun.
On top of that, people are more impatient. I was in a group where the tank pulled a boss while I was mana-ing up. I was locked out, and after a bit, they all wiped. I patiently explained to them that I was getting mana, and that I was sorry I didn’t make it inside in time. But in response, one of the dps raged at me, blaming me for taking “10 hours to walk up stairs”. Then, after that, s/he passive aggressively asked before every pull if I was ready, and blamed me every time they dropped below 50% health. While that was definitely the worst incident, many runs have been similar.
It seems that players just don’t care anymore. We are at this stage in the expansion where most everyone is old pros at this content. They all have their overgeared 90s, along with haughty attitudes. No one gets out of the bad because it “doesn’t matter”. No one is friendly to each other because we all just want to get this last alt up to 90.
But what we have to remember, is when we are in leveling dungeons, we typically aren’t playing our overgeared 90s. We are playing our undergeared 85+, who do take significant damage from the bad stuff on the floor. And by ignoring this, you are making your friendly neighborhood healer’s job that much harder.
It’s not that hard to get out of the bad, and say hello when you zone in, and bye or ty when you zone out. People need to remember that it still does matter, even though you’ve done it a million times before. And for goodness sakes, wait for you healers to get mana!!
Leveling brings out the worst, and best, of people
I have been in slow groups, fast group, silent groups, and talkative groups. I have been in groups where the tank can’t keep aggro for anything and where dps are more aggressive pullers than the tanks. But I have also been in fantastic groups where the tank does a fantastic job keeping aggro, has a good pace, and then manages to cast Inneravate on their healer when it comes off cooldown (seriously, any tank or dps who does that deserves a gold medal). Everyone reacts differently to the tedium of leveling.
But when you are stuck in that repetitiveness, remember that everyone else in the group is too. We all want to do the same thing, level up, gear up, or just experience the content. So how hard can it be for everyone to just treat others how they themselves wish to be treated? We are all in the same boat; try not to tip it over for everyone.
Also, GET OUT OF THE FIRE!!! 😛

 

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3 thoughts on “It was the best of pugs, and the worst of pugs…

  1. Starting druid healing in Pandaria was AWFUL. AWWWWWWFULLLL. (My experience is here: http://mechalis.wordpress.com/2013/11/06/the-9th-90-and-thoughts-on-druid-healing/)

    Thank Gawd, mana starts being less of an issue as gear improves and you have the incentive/gold to reforge and/or gem it. Mana regeneration gets better and heal potency, as I call it, is also increased.

    But I’ll be damned if I didn’t wanna crawl into a hole and never HoT it up again at first.

    • Ya, as I get closer to 90 (89 as of right now) mana regeneration is WORLDS better than it was at 85. But healing is still a challenge, which is fun in a good group and painful in a bad one. I’ll check out your post!

  2. Woof! Sorry for the wall of text, WordPress seems to be ignoring my ‘enters’. Just as a heads up, keep your RAOU coming! If we get enough submissions, I’ll get a post up this coming Monday, but if not, I’ll have to push it back 😦

    Also, it appears we have gotten new emoticons here 🌯

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